The purpose of play: How HCI games research fails neurodivergent populations

K Spiel, K Gerling - ACM Transactions on Computer-Human Interaction …, 2021 - dl.acm.org
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …

Designing for emotion regulation interventions: an agenda for HCI theory and research

P Slovak, A Antle, N Theofanopoulou… - ACM Transactions on …, 2023 - dl.acm.org
There is a growing interest in human-computer interaction (HCI) to envision, design, and
evaluate technology-enabled interventions that support users' emotion regulation. This …

Empowering children with ASD and their parents: design of a serious game for anxiety and stress reduction

S Carlier, S Van der Paelt, F Ongenae, F De Backere… - Sensors, 2020 - mdpi.com
Autism Spectrum Disorder (ASD) is characterized by social interaction difficulties and
communication difficulties. Moreover, children with ASD often suffer from other co …

Annual research review: immersive virtual reality and digital applied gaming interventions for the treatment of mental health problems in children and young people …

B Halldorsson, C Hill, P Waite… - Journal of Child …, 2021 - Wiley Online Library
Background Mental health problems in children and young people are common and can
lead to poor long‐term outcomes. Despite the availability of effective psychological …

Breeze: Smartphone-based acoustic real-time detection of breathing phases for a gamified biofeedback breathing training

CH Shih, N Tomita, YX Lukic, ÁH Reguera… - Proceedings of the …, 2019 - dl.acm.org
Slow-paced biofeedback-guided breathing training has been shown to improve cardiac
functioning and psychological well-being. Current training options, however, attract only a …

Serious games for children with autism spectrum disorder: A systematic literature review

AP de Carvalho, CS Braz, SM dos Santos… - … Journal of Human …, 2024 - Taylor & Francis
Abstract Autism Spectrum Disorder (ASD) prevalence rates are increasing and serious
games have shown a valuable potential to aid the treatment of autistic individuals. Hence, a …

Interactive technologies for emotion regulation training: A scoping review

O Sadka, A Antle - International Journal of Human-Computer Studies, 2022 - Elsevier
Emotion regulation is foundational to mental health and well-being. In the last decade there
has been an increasing focus on the use of interactive technologies to support emotion …

Applications of serious games as affective disorder therapies in autistic and neurotypical individuals: a literature review

F Ahmed, J Requena Carrión, F Bellotti, G Barresi… - Applied Sciences, 2023 - mdpi.com
Affective disorders can greatly influence the everyday lives of neurotypical and autistic
individuals. As platforms that promote engagement, computer-based serious games (CSGs) …

Technology for supporting emotion regulation of individuals with developmental disabilities: A scoping review

MH Lara, K Caro, AI Martínez-García - Research in Developmental …, 2023 - Elsevier
Background Emotional competencies are skills necessary to adequately understand,
express, and regulate emotional phenomena. Among the emotional competencies is …

[HTML][HTML] Socio-economic decision making and emotion elicitation with a serious game in the wild

F Ahmed, R Berta, F Bellotti, L Lazzaroni, F Floris… - Applied Sciences, 2023 - mdpi.com
There is a growing body of research in the literature that investigates the relationship
between emotions and decision-making in socio-economic contexts. Previous research has …