Review on teaching and learning of computational thinking through programming: What is next for K-12?

SY Lye, JHL Koh - Computers in human behavior, 2014 - Elsevier
Programming is more than just coding, for, it exposes students to computational thinking
which involves problem-solving using computer science concepts like abstraction and …

Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies

GJ Hwang, CL Lai, SY Wang - Journal of computers in education, 2015 - Springer
The flipped classroom has been recognized by educators as an innovative and effective
instructional approach. It totally overthrows traditional instruction by switching in-class …

Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations

GJ Hwang, PH Wu, CC Chen, NT Tu - Interactive Learning …, 2016 - Taylor & Francis
Augmented reality (AR) has been recognized as a potential technology to help students link
what they are observing in the real world to their prior knowledge. One of the most …

Engaging engineering students with gamification

G Barata, S Gama, J Jorge… - 2013 5th International …, 2013 - ieeexplore.ieee.org
Well-designed games are good motivators by nature, as they imbue players with clear goals
and a sense of reward and fulfillment, thus encouraging them to persist and endure in their …

Improving participation and learning with gamification

G Barata, S Gama, J Jorge, D Gonçalves - Proceedings of the First …, 2013 - dl.acm.org
In this paper we explore how gamification can be applied to education in order to improve
student engagement. We present a study in which a college course was gamified, by …

Studying student differentiation in gamified education: A long-term study

G Barata, S Gama, J Jorge, D Gonçalves - Computers in human Behavior, 2017 - Elsevier
Gamified learning is a novel concept that according to recent studies, can increase student
activity and improve learning outcomes. However, little is known about how different …

A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses

GJ Hwang, LY Chiu, CH Chen - Computers & Education, 2015 - Elsevier
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or
task for triggering student engagement. However, how to situate students in meaningful …

Gamification: The effect on student motivation and performance at the post-secondary level

M Lister - Issues and Trends in Educational Technology, 2015 - learntechlib.org
Computer games are increasingly part of the daily activities of Canadian students of all
ages, and have been shown to support student motivation and learning however can be …

Exploring students' computational practice, design and performance of problem-solving through a visual programming environment

PY Chao - Computers & Education, 2016 - Elsevier
This study aims to advocate that a visual programming environment offering graphical items
and states of a computational problem could be helpful in supporting programming learning …