Definition Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using …
R Ajjawi, D Boud - Assessment & evaluation in higher education, 2017 - Taylor & Francis
A variety of understandings of feedback exist in the literature, which can broadly be categorised as cognitivist information transmission and socio-constructivist. Understanding …
Research Methods for Education, Second Edition takes the student by the hand and guides them through the complex subject of research methods in an engaging, witty and clear way …
'Identity'is a central organizing feature of our social world. Across the social sciences and humanities, it is increasingly treated as something that is actively and publicly accomplished …
M Morek, V Heller - Zeitschrift für angewandte Linguistik, 2012 - degruyter.com
The notion of academic language or academic discourse has been booming in recent years, especially in (second) language teaching. This rise resembles the proliferation of …
This engaging text explores how everyday talk--the ordinary kinds of communicating that people do in schools, workplaces, and among family and friends--expresses who we are …
This book explores the relationship between conversation analysis and applied linguistics, demonstrating how the analysis of institutional talk can contribute to professional practice …
R Barnett, R Barnett, R Di Napoli - 2007 - api.taylorfrancis.com
What does it mean, personally and professionally, to be an academic, a student, an educational developer, an administrator or a manager in higher education today? Changing …
D Block, S Khan - The secret life of English-medium instruction …, 2021 - api.taylorfrancis.com
Description: London; New York: Routledge, 2020.| Series: Routledge focus on EMI in higher education| Includes bibliographical references and index.| Identifiers: LCCN 2020027839 …