Avatar embodiment. towards a standardized questionnaire

M Gonzalez-Franco, TC Peck - Frontiers in Robotics and AI, 2018 - frontiersin.org
Inside virtual reality, users can embody avatars that are collocated from a first-person
perspective. When doing so, participants have the feeling that the own body has been …

Being an avatar “for real”: a survey on virtual embodiment in augmented reality

A Genay, A Lécuyer, M Hachet - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …

[HTML][HTML] What is XR? Towards a framework for augmented and virtual reality

PA Rauschnabel, R Felix, C Hinsch, H Shahab… - Computers in human …, 2022 - Elsevier
Abstract Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality
(often–misleadingly–abbreviated as XR) are commonly used terms to describe how …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

Embodiment in virtual reality intensifies emotional responses to virtual stimuli

D Gall, D Roth, JP Stauffert, J Zarges… - Frontiers in …, 2021 - frontiersin.org
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive
interactive applications. In this study, we leverage the illusion of illusory embodiment and …

First-and third-person perspectives in immersive virtual environments: presence and performance analysis of embodied users

G Gorisse, O Christmann, EA Amato… - Frontiers in Robotics and …, 2017 - frontiersin.org
Current design of virtual reality (VR) applications relies essentially on the transposition of
users' viewpoint in first-person perspective (1PP). Within this context, our research aims to …

A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view

R Fribourg, F Argelaguet, A Lécuyer… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …

Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment

N Wenk, J Penalver-Andres, KA Buetler, T Nef… - Virtual Reality, 2023 - Springer
Virtual reality (VR) is a promising tool to promote motor (re) learning in healthy users and
brain-injured patients. However, in current VR-based motor training, movements of the users …

Hand tracking for immersive virtual reality: opportunities and challenges

G Buckingham - Frontiers in Virtual Reality, 2021 - frontiersin.org
Hand tracking has become an integral feature of recent generations of immersive virtual
reality head-mounted displays. With the widespread adoption of this feature, hardware …