Kahoot! in Higher Institution: A Comparative Study of Lecturers' and Students' Perceptions on a Game-Based Learning Platform

W Mihat, WL Wong, HY Lee, SS Lee - Computer-Assisted Language …, 2024 - callej.org
Game-based learning platforms (GBPs), such as Kahoot!, are tools that can enhance
learning experiences for both lecturers and students. However, existing studies on GBPs …

[PDF][PDF] Exploring the use of Kahoot! to monitor learning performance among students in higher education.

CKS Singh, D Mulyadi, ET Ong - TLC Journal, 2024 - rudn.tlcjournal.org
Gamified educational applications have proven to be practical tools for teachers, particularly
in second language (L2) instruction, as they can enhance student interest, motivation, and …

[PDF][PDF] Vocabulary Index as a Sustainable Resource for Teaching Extended Writing in the Post-Pandemic Era

P Prihantoro - doc-pak.undip.ac.id
In the wake of the COVID-19 pandemic, Malaysian English teachers identified a pressing
need to support upper primary school pupils, particularly those in the upper levels, in the …