St George's University of London (SGUL) has a Problem-Based Learning (PBL) curriculum for its undergraduate medicine course, using traditional paper-based patient cases. To …
Introduction: Although on-screen “virtual patients (VPs)” have been around for decades it is only now that they are entering the mainstream, and as such they are new to most of the …
N Dabbagh - The Wiley Handbook of Problem‐Based Learning, 2019 - Wiley Online Library
This chapter provides a synthesis of the research that demonstrates the effectiveness of PBL in supporting critical thinking skills in order to better understand how these skills are …
The perceived potential of computer games to afford healthcare teachers new, innovative approaches to designing compelling experiential learning activities continue to grow apace …
The use of Virtual Worlds (VWs) has increased in the last decade. VWs are used for communication, education, community building, creative arts, and more. A good deal of …
This thesis explores participants' experiences of presence in virtual worlds as a specific case of mediated environments, and the factors that support that experience of presence, with the …
RH Ellaway - Advances in Simulation, 2016 - Springer
Games have been used for training purposes for many years, but their use remains somewhat underdeveloped and under-theorized in health professional education. This …
PracTice PoiNTs online learning has unique advantages, overcoming barriers of introversion and physical distance, creating new ways to communicate and shaping identity …
RH Ellaway - 2010 Fifth international conference on digital …, 2010 - ieeexplore.ieee.org
OpenLabyrinth: An abstract pathway-based serious game engine for professional education Page 1 OpenLabyrinth: an Abstract Pathway-Based Serious Game Engine for Professional …