Virtual, augmented, and alternate reality in medical education: socially distanced but fully immersed

SM Kassutto, C Baston, C Clancy - ATS scholar, 2021 - atsjournals.org
Background: Advancements in technology continue to transform the landscape of medical
education. The need for technology-enhanced distance learning has been further …

The replacement of 'paper'cases by interactive online virtual patients in problem-based learning

T Poulton, E Conradi, S Kavia, J Round, S Hilton - Medical teacher, 2009 - Taylor & Francis
St George's University of London (SGUL) has a Problem-Based Learning (PBL) curriculum
for its undergraduate medicine course, using traditional paper-based patient cases. To …

Towards a typology of virtual patients

S Huwendiek, BA De Leng, N Zary, MR Fischer… - Medical …, 2009 - Taylor & Francis
Introduction: Although on-screen “virtual patients (VPs)” have been around for decades it is
only now that they are entering the mainstream, and as such they are new to most of the …

Effects of PBL on critical thinking skills

N Dabbagh - The Wiley Handbook of Problem‐Based Learning, 2019 - Wiley Online Library
This chapter provides a synthesis of the research that demonstrates the effectiveness of PBL
in supporting critical thinking skills in order to better understand how these skills are …

Leveraging game-informed healthcare education

M Begg - Medical teacher, 2008 - Taylor & Francis
The perceived potential of computer games to afford healthcare teachers new, innovative
approaches to designing compelling experiential learning activities continue to grow apace …

[图书][B] Making Sense of Space: The design and experience of virtual spaces as a tool for communication

I Kuksa, M Childs - 2014 - books.google.com
The use of Virtual Worlds (VWs) has increased in the last decade. VWs are used for
communication, education, community building, creative arts, and more. A good deal of …

Learners' experience of presence in virtual worlds

M Childs - 2010 - oro.open.ac.uk
This thesis explores participants' experiences of presence in virtual worlds as a specific case
of mediated environments, and the factors that support that experience of presence, with the …

A conceptual framework of game-informed principles for health professions education

RH Ellaway - Advances in Simulation, 2016 - Springer
Games have been used for training purposes for many years, but their use remains
somewhat underdeveloped and under-theorized in health professional education. This …

E-learning benefits nurse education and helps shape students' professional identity

K McKenzie, A Murray - Nursing Times, 2010 - research.ed.ac.uk
PracTice PoiNTs online learning has unique advantages, overcoming barriers of
introversion and physical distance, creating new ways to communicate and shaping identity …

OpenLabyrinth: An abstract pathway-based serious game engine for professional education

RH Ellaway - 2010 Fifth international conference on digital …, 2010 - ieeexplore.ieee.org
OpenLabyrinth: An abstract pathway-based serious game engine for professional education
Page 1 OpenLabyrinth: an Abstract Pathway-Based Serious Game Engine for Professional …