A Realistic Multi-scale Surface-based Cloth Appearance Model

J Zhu, C Hery, L Bode, C Aliaga, A Jarabo… - ACM SIGGRAPH 2024 …, 2024 - dl.acm.org
Surface-based cloth appearance models have been rapidly advancing, shifting from detail-
less BRDFs to modern per-point shading models with accurate spatially-varying reflection …

A Fully-correlated Anisotropic Micrograin BSDF Model

S Lucas, M Ribardière, R Pacanowski… - ACM Transactions on …, 2024 - hal.science
We introduce an improved version of the micrograin BSDF model [Lucas et al. 2023] for the
rendering of anisotropic porous layers. Our approach leverages the properties of …

Numerical approximations for energy preserving microfacet models

D Sforza, F Pellacini - Computers & Graphics, 2023 - Elsevier
Microfacet models suffer from a significant limitation: they are not energy preserving,
resulting in an unexpected darkening of rough specular surfaces. Energy compensation …

A Micrograin BSDF Model for the Rendering of Porous Layers

S Lucas, M Ribardière, R Pacanowski… - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
We introduce a new BSDF model for the rendering of porous layers, as found on surfaces
covered by dust, rust, dirt, or sprayed paint. Our approach is based on a distribution of …

Splat: Developing a" Strange" Shader

K Litaker, B Burley, D Lipson, M Khoo - ACM SIGGRAPH 2023 Talks, 2023 - dl.acm.org
In Walt Disney Animation Studios'“Strange World”, the character Splat presented unique
artistic requirements that were computationally prohibitive and unwieldy to achieve using …

Lighting and Look Dev for Skin Tones in Disney's" Strange World"

M Khoo, D Lipson, J Velasquez - Proceedings of the Digital Production …, 2023 - dl.acm.org
Artists at Walt Disney Animation Studios have been constantly seeking to improve the
physical depiction of an increasingly wider range of skin tones with each subsequent …

[PDF][PDF] Enforcing Energy Preservation in Microfacet Models

D Cabiddu, T Schneider, G Cherchi, R Scateni - 2022 - diglib.eg.org
Microfacet models suffer from a significant limitation: they only simulate a single interaction
between light and surface, ignoring the subsequent scattering across the microfacets. As a …