[图书][B] Pembelajaran aktif, Kreatif, dan Mandiri pada mata kuliah algoritma dan pemrograman

W Susanti, S Kom, M Kom - 2021 - books.google.com
Buku ini merupakan hasil dari penelitian yang telah diuji dan telah dilakukan kevalidannya
oleh para ahli di bidangnya. Buku ini berisikan bagaimana model pembelajaran dari …

Improving teaching and learning of computer programming through the use of the Second Life virtual world

M Esteves, B Fonseca, L Morgado… - British Journal of …, 2011 - Wiley Online Library
The emergence of new technologies such as three‐dimensional virtual worlds brings new
opportunities for teaching and learning. We conducted an action research approach to the …

The computer-mediated communication (CMC) classroom: A challenge of medium, presence, interaction, identity, and relationship

JC Sherblom - Communication Education, 2010 - Taylor & Francis
There is a “prevalence of computer-mediated communication (CMC) in education,” and a
concern for its negative psychosocial consequences and lack of effectiveness as an …

Teaching programming by revealing thinking process: Watching experts' live coding videos with reflection annotations

YT Lin, MKC Yeh, SR Tan - IEEE Transactions on Education, 2022 - ieeexplore.ieee.org
Contribution: Programming is a complex cognitive activity that involves both conceptual
understanding and procedural skills, which is challenging for novices. To develop both …

Benefits and challenges of the educational Metaverse: Evidence from quantitative and qualitative data

J Liang, G Li, F Zhang, D Fan, H Luo - Journal of Educational …, 2023 - aquila.usm.edu
The metaverse, as a more advanced form of virtual reality, has great potential for education
because of its unique affordances for enhancing immersion, interaction, and presence …

Undergraduate students' failure in programming courses in institutions of higher education in developing countries: A Nigerian perspective

S Dasuki, A Quaye - The Electronic Journal of Information …, 2016 - Wiley Online Library
Universities of developing countries are faced with increased dropout rate from computing
degrees due to the high failure rate of introductory programing courses. In this paper, we …

Effects of LEGO robotic on freshmen students' computational thinking and programming learning attitudes in Taiwan

C Weng, IM Matere, CH Hsia, MY Wang, A Weng - Library Hi Tech, 2022 - emerald.com
Purpose Advancements in technology require that everyone is skilled with computational
thinking (CT), problem-solving and computer programming skills. This study aims to …

Really engaging accounting: Second Life™ as a learning platform

S Hornik, S Thornburg - Issues in Accounting Education, 2010 - publications.aaahq.org
Immersive virtual worlds such as Second Life™ promise the possibility of an engaging
platform for learning. This paper examines the success of Second Life™ in enabling an …

How to say “Good-bye” in Second Life

P Pojanapunya, K Jaroenkitboworn - Journal of Pragmatics, 2011 - Elsevier
This article aims to analyze the act of closing a conversation in a virtual world—Second Life.
The participants in the conversations are 64 avatars who produced 39 dialogues. The …

Growing the use of Virtual Worlds in education: an OpenSim perspective

C Allison, A Campbell… - … of the 2nd …, 2012 - research-repository.st-andrews.ac …
The growth in the range of disciplines that Virtual Worlds support for educational purposes is
evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space …