Virtual influencer marketing: the good, the bad and the unreal

SLT Mouritzen, V Penttinen… - European Journal of …, 2024 - emerald.com
Purpose The purpose of this paper is to conceptualize virtual influencer marketing, outlining
the opportunities and dangers associated with using virtual influencers in social media …

Metaverse meets branding: examining consumer responses to immersive brand experiences

A Wongkitrungrueng, L Suprawan - International Journal of Human …, 2024 - Taylor & Francis
The metaverse connects the physical and digital worlds to improve the consumer
experience, but little is known about how consumers respond to branded virtual worlds in …

Exploring online customer experience: A systematic literature review and research agenda

A Kacprzak, P Hensel - International Journal of Consumer …, 2023 - Wiley Online Library
This review aims to examine the latest research on online customer experience (OCE),
which can be defined as consumer's cognitive, emotional, and behavioral response to …

How to design fashion retail's virtual reality platforms

L Xue, CJ Parker, C Hart - International Journal of Retail & …, 2020 - emerald.com
Purpose High-street fashion retail faces an uncertain future because of fluctuating consumer
shopping habits. To revive fashion retailers, adopting disruptive technologies such as virtual …

A systematic literature review of virtual embodied experience

J Chen, C Ning, C Chen - Psychology & Marketing, 2023 - Wiley Online Library
Virtual scenarios have brought intriguing enhancements to the in‐reality experiences of
individuals, and a paradigm of embodiment, rather than disembodiment, has evolved …

In the consumers' eye: A mixed-method approach to understanding how VR-Content influences unbranded product quality perceptions

KC Anderson, DA Laverie - Journal of Retailing and Consumer Services, 2022 - Elsevier
Virtual reality (VR) is an exciting technology that offers great promise as a novel promotional
tool. The notion that promotional tools can signal brand quality to consumers is supported in …

Seeking relief or reward? A utilitarian-hedonic journey perspective on escapism

F Ponsignon, M Bauman, R Lunardo - European Journal of Marketing, 2024 - emerald.com
Purpose This paper aims to explores the escapist journey that consumers embark on to
reduce self-discrepancy, from the motivation to satisfy personal goals to the fulfilment of …

How to generate customer and firm benefits through online game product and brand community engagement–online and offline perspectives

CW Chang, CP Hsu - Journal of Product & Brand Management, 2022 - emerald.com
Purpose This study aims to provide a conceptual framework for exploring the relationship
between online game product engagement and online brand community engagement and …

Can co-creation in extended reality technologies facilitate the design process?

H El-Jarn, G Southern - Journal of Work-Applied Management, 2020 - emerald.com
Purpose The purpose of this paper is to explore the benefits of co-creation/co-design using
extended reality (XR) technologies during the initial stages of the design process. A review …

Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games

AZ Abbasi, U Rehman, MS Fayyaz, DH Ting… - Data Technologies …, 2022 - emerald.com
Purpose Playing video gaming is one of the most popular forms of leisure activities. This
study looks into a specific video game genre, under the category of Multiplayer Online Battle …