Spherical blend skinning: a real-time deformation of articulated models

L Kavan, J Žára - Proceedings of the 2005 symposium on Interactive 3D …, 2005 - dl.acm.org
Skin deformation based on an underlying skeleton is a common method to animate
believable organic models. The most widely used skeletal animation algorithm, linear blend …

Implicit skinning: Real-time skin deformation with contact modeling

R Vaillant, L Barthe, G Guennebaud, MP Cani… - ACM Transactions on …, 2013 - dl.acm.org
Geometric skinning techniques, such as smooth blending or dual-quaternions, are very
popular in the industry for their high performances, but fail to mimic realistic deformations …

Real-time skeletal skinning with optimized centers of rotation

BH Le, JK Hodgins - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
Skinning algorithms that work across a broad range of character designs and poses are
crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual …

A pixel‐based framework for data‐driven clothing

N Jin, Y Zhu, Z Geng, R Fedkiw - Computer Graphics Forum, 2020 - Wiley Online Library
We propose a novel approach to learning cloth deformation as a function of body pose,
recasting the graph‐like triangle mesh data structure into image‐based data in order to …

Animation space: A truly linear framework for character animation

B Merry, P Marais, J Gain - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
Skeletal subspace deformation (SSD), a simple method of character animation used in many
applications, has several shortcomings; the best-known being that joints tend to collapse …

A revisit of shape editing techniques: From the geometric to the neural viewpoint

YJ Yuan, YK Lai, T Wu, L Gao, L Liu - Journal of Computer Science and …, 2021 - Springer
Abstract 3D shape editing is widely used in a range of applications such as movie
production, computer games and computer aided design. It is also a popular research topic …

Robust iso-surface tracking for interactive character skinning

R Vaillant, G Guennebaud, L Barthe, B Wyvill… - ACM Transactions on …, 2014 - dl.acm.org
We present a novel approach to interactive character skinning, which is robust to extreme
character movements, handles skin contacts and produces the effect of skin elasticity …

[PDF][PDF] Direct delta mush skinning and variants.

BH Le, JP Lewis - ACM Trans. Graph., 2019 - media.contentapi.ea.com
Direct Delta Mush kinning and Variants Page 1 SEED // SEARCH FOR EXTRAORDINARY
EXPERIENCES DIVISION seed.ea.com Direct Delta Mush kinning and Variants Binh Huy Le JP …

Application CAD methods in 3D clothing design

M Jankoska - Tekstilna industrija, 2020 - scindeks.ceon.rs
Modeling virtual garments is known as a very laborious process, which includes designing
2D patterns, positioning, and sewing them in 3D, performing a physically-based simulation …

Clothing model generation and display system

JF O'brien, DT Jackson, C Camporesi, D Ram… - US Patent …, 2021 - Google Patents
An improved system to provide a clothing model in augmented reality and/or virtual reality is
disclosed. In one embodiment, the system provides a fully simulated garment, on the user's …