Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

Heimdall: mobile GPU coordination platform for augmented reality applications

J Yi, Y Lee - Proceedings of the 26th Annual International …, 2020 - dl.acm.org
We present Heimdall, a mobile GPU coordination platform for emerging Augmented Reality
(AR) applications. Future AR apps impose an explored challenging workload: i) concurrent …

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality

F Zhu, M Sousa, L Sidenmark, T Grossman - Proceedings of the CHI …, 2024 - dl.acm.org
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …

Seeing our blind spots: smart glasses-based simulation to increase design students' awareness of visual impairment

Q Zhang, G Barbareschi, Y Huang, J Li, YS Pai… - Proceedings of the 35th …, 2022 - dl.acm.org
As the population ages, many will acquire visual impairments. To improve design for these
users, it is essential to build awareness of their perspective during everyday routines …

A scientometric analysis of research on people with visual impairments in the field of HCI design: mapping the intellectual structure and evolution

L Huang, B Chen - Universal Access in the Information Society, 2023 - Springer
The rapid growth in the field of human–computer interaction (HCI) for individuals with visual
impairment has been recognized in recent years. However, comprehensive quantitative …

Exploring the educational value and impact of vision-impairment simulations on sympathy and empathy with XREye

K Krösl, ML Medeiros, M Huber, S Feiner… - Multimodal Technologies …, 2023 - mdpi.com
To create a truly accessible and inclusive society, we need to take the more than 2.2 billion
people with vision impairments worldwide into account when we design our cities, buildings …

[PDF][PDF] Design and evaluation of a virtual reality game to improve physical and cognitive acuity

BM John, S Ramanathan, J Jayan Chirayath Kurian - 2023 - opus.lib.uts.edu.au
Physical and mental health are both integral to healthy living and ageing, and a causalcum-
symbiotic relationship has been observed between the two. Physical and cognitive activities …

Touching the droid: Understanding and improving touch precision with mobile devices in virtual reality

F Zhu, Z Lyu, M Sousa… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Touch interaction with physical smartphones and tablets in Virtual Reality offers interesting
opportunities for cross-device input. Unfortunately, any imprecision in the alignment of the …

Examining augmented virtuality impairment simulation for mobile app accessibility design

KTW Choo, RK Balan, Y Lee - Proceedings of the 2019 CHI Conference …, 2019 - dl.acm.org
With mobile apps rapidly permeating all aspects of daily living with use by all segments of
the population, it is crucial to support the evaluation of app usability for specific impaired …

Archie: A user-focused framework for testing augmented reality applications in the wild

SM Lehman, H Ling, CC Tan - … on Virtual Reality and 3D User …, 2020 - ieeexplore.ieee.org
In this paper, we present ARCHIE, a framework for testing augmented reality applications in
the wild. ARCHIE collects user feedback and system state data in situ to help developers …