The effect of student self-efficacy on learning outcomes in a business simulation mobile game: a quasi-experimental study

Q Yang, Q Chen, J Wang, R Ou - Library Hi Tech, 2024 - emerald.com
Purpose This study has two objectives: to explore the factors that influence student self-
efficacy regarding engagement and learning outcomes in a business simulation game …

Guest editorial: Contemporary learning behaviors on mobile devices and social media–part II

CC Chen, PCK Hung, E Egrioglu, DKW Chiu… - Library Hi Tech, 2024 - emerald.com
Following our previous special issues on social robots (Kelner et al., 2022), smart cities
(Chang and Abdel-Basset, 2022) and COVID-19 (Huang et al., 2021, 2022, 2023), we are …