This second edition of a bestseller presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a …
CM Coelho, CD Balaban - Neuroscience & Biobehavioral Reviews, 2015 - Elsevier
The interactive roles of the visual and vestibular systems allow for postural control within boundaries of perceived safety. In specific circumstances, visual vestibular and postural …
Cybersickness is common during virtual reality experiences with head-mounted displays (HMDs). Previously it has been shown that individual differences in postural activity can …
O Merhi, E Faugloire, M Flanagan… - Human …, 2007 - journals.sagepub.com
Objective: We evaluated the nauseogenic properties of commercial console video games (ie, games that are sold to the public) when presented through a head-mounted display …
Cybersickness is common during head-mounted display (HMD) based virtual reality. This study examined whether it is possible to:(1) identify people who are more susceptible to this …
This study investigated the role of vection (ie, a visually induced sense of self-motion), optokinetic nystagmus (OKN), and inadvertent head movements in visually induced motion …
X Dong, K Yoshida, TA Stoffregen - Journal of Experimental …, 2011 - psycnet.apa.org
Everyday experience suggests that drivers are less susceptible to motion sickness than passengers. In the context of inertial motion (ie, physical displacement), this effect has been …
TA Stoffregen, E Faugloire, K Yoshida… - Human …, 2008 - journals.sagepub.com
Objective: We tested the hypotheses that (a) participants might develop motion sickness while playing “off-the-shelf” console video games and (b) postural motion would differ …
Objective: We examined motion sickness in an oscillating virtual environment presented via a video projector system. Background: Visible oscillation of the physical environment is …