Immersive technologies and consumer behavior: A systematic review of two decades of research

A Ambika, H Shin, V Jain - Australian Journal of …, 2023 - journals.sagepub.com
Immersive technologies, including augmented reality (AR), virtual reality (VR), mixed reality
(MR), and three-dimensional (3D) views, are digitally expanding consumers' reality …

A systematic literature review of store atmosphere in alternative retail commerce channels

I Krasonikolakis, D Vrontis - Journal of Business Research, 2022 - Elsevier
The importance of store atmospherics on consumers' shopping behavior has been widely
studied since the 1970s. Over the years, and with the development of technology, store …

Exploring the role of personality, trust, and privacy in customer experience performance during voice shopping: Evidence from SEM and fuzzy set qualitative …

RE Bawack, SF Wamba, KDA Carillo - International Journal of Information …, 2021 - Elsevier
Voice shopping is becoming increasingly popular among consumers due to the ubiquitous
presence of artificial intelligence (AI)-based voice assistants in our daily lives. This study …

Role of cognitive absorption in building user trust and experience

J Balakrishnan, YK Dwivedi - Psychology & Marketing, 2021 - Wiley Online Library
The growth of artificial intelligence (AI) and its applications in business has proliferated in
recent years. Businesses have started adopting various technology practices relevant to …

Understanding mobile marketing adoption intention by South African SMEs: A multi-perspective framework

DK Maduku, M Mpinganjira, H Duh - International Journal of Information …, 2016 - Elsevier
This paper examines the key drivers of mobile marketing adoption intention by South African
SMEs using a multi-perspective framework that combines elements in the technological …

Gamification in the workplace: The central role of the aesthetic experience

A Suh, CMK Cheung, M Ahuja… - Journal of Management …, 2017 - Taylor & Francis
Although gamification in the workplace is burgeoning, organizations frequently have
difficulty sustaining user engagement with a gamified information system (IS). The focus of …

Digitalization adoption for digital economy: an examination of Malaysian small medium-sized enterprises through the technology–organization–environment …

MP Low, CS Seah, TH Cham, SH Teoh - Business Process …, 2022 - emerald.com
Purpose This research is set to assess the achievement of digital economy through
digitalization adoption (DA) among Small Medium-sized Enterprises (SMEs). For more …

A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value …

D Richards, M Taylor - Computers & Education, 2015 - Elsevier
The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging
and authentic learning experiences. Given the effort and investment involved in the creation …

[HTML][HTML] The influence of image interactivity upon user engagement when using mobile touch screens

MB Cano, P Perry, R Ashman, K Waite - Computers in Human Behavior, 2017 - Elsevier
Touch screens are a key component of consumer mobile devices such as smartphones and
tablets, as well as an increasingly common self-service component of information retrieval …

An examination of retail website design and conversion rate

WC McDowell, RC Wilson, CO Kile Jr - Journal of Business Research, 2016 - Elsevier
Retailers and manufacturers widely use Internet retailing as part of a multichannel promotion
and distribution strategy. The rate at which site visitors convert to customers is low for online …