A systematic literature review on adaptive gamification: Components, methods, and frameworks

F Rozi, Y Rosmansyah… - … conference on electrical …, 2019 - ieeexplore.ieee.org
Nowadays, learning technologies have solved problems of distance, time, and cost in
learning. However, another problem with e-learning, which is lack of student motivation, still …

Gamification design frameworks: a systematic mapping study

O Azouz, Y Lefdaoui - 2018 6th international conference on …, 2018 - ieeexplore.ieee.org
The purpose of this article is to present a systematic mapping study conducted to discover
the current state of the art of the Gamification Design Framework. This study explores more …

A gamification framework to enhance students' intrinsic motivation on MOOC

RE Saputro, S Salam, MH Zakaria… - … Electronics and Control …, 2019 - telkomnika.uad.ac.id
Technological development supports the distribution of education to various parts of the
world through online education. One of the learning media that supports the distribution of …

Towards personalization to support learners' motivation on gamified MOOC platform

RE Saputro, S Salam, MH Zakaria… - Journal of Physics …, 2019 - iopscience.iop.org
Online learning expands along with the development of information technology. One model
of online education that widely used because it is open and massive today is the Massive …

Gamification for Sustainable Employee Behavior: A Design Science Research Study

J Kirchner-Krath - 2023 - kola.opus.hbz-nrw.de
The time has come: after intense work, extensive research and lots of new insights, the
results of my dissertation have been bundled into a single book. And it almost seems like a …

Effectiveness of The Gamified LMS Platform on The Level of Online Course Completion

RE Saputro, WM Baihaqi - … Asian Journal on …, 2023 - odelia-journal.seamolec.org
Abstract Gamified Massive Open Online Courses (G-MOOCs) is a Learning Management
System (LMS) platform built on the gamification framework (MARC Gamification Framework) …

[PDF][PDF] A meta-analysis of serious mobile games to support museum's informal educational

M Wang, MB Nunes - 16th International Conference Mobile …, 2020 - scholar.archive.org
This paper uses a meta-analysis approach to explore the state-of-the-art of the use of mobile
devices to support gamification for informal learning in museum contexts. This study …