The geometry of the vergence-accommodation conflict in mixed reality systems

XM Wang, D Southwick, I Robinson, M Nitsche… - Virtual Reality, 2024 - Springer
Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present
promising opportunities to advance education and professional training due to their …

A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus

J Wentzel, M Lakier, J Hartmann… - … on Visualization and …, 2024 - ieeexplore.ieee.org
We contribute an analysis of the prevalence and relative performance of archetypal VR
menu techniques. An initial survey of 108 menu interfaces in 84 popular commercial VR …

Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions

A Marquardt, M Steininger… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Augmented Reality (AR) applications increasingly rely on eye and head gaze tracking for
user interaction, with their efficacy influenced by environmental factors such as spatial …

Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays

AU Batmaz, R Turkmen, M Sarac… - … on Mixed and …, 2023 - ieeexplore.ieee.org
When working in Virtual Reality (VR), the user's performance is affected by how the user
holds the input device (eg, controller), typically using either a precision or a power grip …

Advancements in Flight Simulation Visual Systems: An In-Depth Analysis of Variable Collimation Display Technology

R Batchko, AD Apodaca, S Winston… - … FORUM AND ASCEND …, 2024 - arc.aiaa.org
Current full flight helicopter simulators typically employ wide-angle collimated (WAC) display
technology to provide an immersive and realistic visual experience at far image distances of …

A novel bare-handed manipulation technique for distant objects in virtual reality

DB Zhao - 2024 - summit.sfu.ca
Advancements in bare-hand tracking technology, featured in many modern virtual reality
(VR) headsets, have enabled hand interaction for proximate 3D object manipulation …

[PDF][PDF] Perceptual Issues in Mixed Reality: A Developer-oriented Perspective on Video See-Through Head-Mounted Displays

N Feld, F Pointecker, C Anthes, D Zielasko - researchgate.net
Video see-through (VST) head-mounted displays (HMDs) can address issues of optical see-
through (OST) HMDs, like field of view and occlusion, but introduce latency, distortion, and …