Computer poker: A review

J Rubin, I Watson - Artificial intelligence, 2011 - Elsevier
The game of poker has been identified as a beneficial domain for current AI research
because of the properties it possesses such as the need to deal with hidden information and …

[图书][B] Bayesian artificial intelligence

KB Korb, AE Nicholson - 2010 - books.google.com
The second edition of this bestseller provides a practical and accessible introduction to the
main concepts, foundation, and applications of Bayesian networks. This edition contains a …

Monte-Carlo tree search and rapid action value estimation in computer Go

S Gelly, D Silver - Artificial Intelligence, 2011 - Elsevier
A new paradigm for search, based on Monte-Carlo simulation, has revolutionised the
performance of computer Go programs. In this article we describe two extensions to the …

The challenge of poker

D Billings, A Davidson, J Schaeffer, D Szafron - Artificial Intelligence, 2002 - Elsevier
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect
information, where multiple competing agents must deal with probabilistic knowledge, risk …

Learning to win by reading manuals in a monte-carlo framework

SRK Branavan, D Silver, R Barzilay - Journal of Artificial Intelligence …, 2012 - jair.org
Abstract Domain knowledge is crucial for effective performance in autonomous control
systems. Typically, human effort is required to encode this knowledge into a control …

UCT for tactical assault battles in real-time strategy games

RK Balla - 2009 - ir.library.oregonstate.edu
We consider the problem of tactical assault planning in real-time strategy games where a
team of friendly agents must launch an assault on an enemy. This problem offers many …

[PDF][PDF] Monte-carlo tree search

GMJBC Chaslot - 2010 - cris.maastrichtuniversity.nl
This thesis studies the use of Monte-Carlo simulations for tree-search problems. The Monte-
Carlo technique we investigate is Monte-Carlo Tree Search (MCTS). It is a best-first search …

[PDF][PDF] Monte Carlo planning in RTS games

M Chung - 2005 - era.library.ualberta.ca
Mgnte Carlo simulations have been successfully used in classic turn-based games such as
backgammon, bridge, poker, and Scrabble. In this thesis, we apply the ideas to the problem …

Monte-Carlo simulation balancing

D Silver, G Tesauro - Proceedings of the 26th Annual International …, 2009 - dl.acm.org
In this paper we introduce the first algorithms for efficiently learning a simulation policy for
Monte-Carlo search. Our main idea is to optimise the balance of a simulation policy, so that …

Evolutionary computation and games

SM Lucas, G Kendall - IEEE Computational Intelligence …, 2006 - ieeexplore.ieee.org
Games provide competitive, dynamic environments that make ideal test beds for
computational intelligence theories, architectures, and algorithms. Natural evolution can be …