Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns

P Kaimara, A Oikonomou, I Deliyannis - Virtual Reality, 2022 - Springer
Virtual reality technologies (VRTs) are high-tech human–computer interfaces used to
develop digital content and can be applied to multiple different areas, often offering …

Digital interventions to moderate physical inactivity and/or nutrition in young people: a Cancer Prevention Europe overview of systematic reviews

KT McDermott, C Noake, R Wolff, L Bauld… - Frontiers in digital …, 2023 - frontiersin.org
Background Strategies to increase physical activity (PA) and improve nutrition would
contribute to substantial health benefits in the population, including reducing the risk of …

Usability and effects of a combined physical and cognitive intervention based on active video games for preschool children

ZM Liu, CQ Chen, XL Fan, CC Lin, XD Ye - International journal of …, 2022 - mdpi.com
Executive functions (EFs) are essential for early childhood development, and effective
programs to improve EFs in preschool education are becoming increasingly crucial. There is …

An IoT-enabled platform for the assessment of physical and mental activities utilizing augmented reality exergaming

D Koulouris, A Menychtas, I Maglogiannis - Sensors, 2022 - mdpi.com
Augmented reality (AR) and Internet of Things (IoT) are among the core technological
elements of modern information systems and applications in which advanced features for …

Visualizing instructions for physical training: Exploring visual cues to support movement learning from instructional videos

A Semeraro, L Turmo Vidal - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
Instructional videos for physical training have gained popularity in recent years among sport
and fitness practitioners, due to the proliferation of affordable and ubiquitous forms of online …

The effects of exergames on physical and psychological health in young adults

G Hastürk, M Akyıldız Munusturlar - Games for Health Journal, 2022 - liebertpub.com
Objective: This study aims to examine the effects of Kinect-based exergaming on physical
(balance and reaction time) and psychosocial health factors (mental well-being and …

Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games

M Saaty, D Haqq, M Beyki, T Hassan… - Proceedings of the …, 2022 - dl.acm.org
Pokémon GO is a popular location-based mobile game that seeks to inspire players to be
more active, socialize physically and virtually, and spend more time outside. With the onset …

Exergaming and education: A relational model for games selection and evaluation

DHK Chow, SKF Mann - Frontiers in Psychology, 2023 - frontiersin.org
Exergaming, or technology-driven physical exercise, has gained popularity in recent years.
Its applications include physical education, health promotion, and rehabilitation. Although …

Active video game on children and adolescents' physical activity and weight management: A network meta‐analysis

RST Ho, EKY Chan, KKY Liu… - Scandinavian Journal of …, 2022 - Wiley Online Library
We synthesized evidence on the effectiveness of active video games (AVGs) versus no AVG‐
applied comparators on various physical activity (PA) levels and weight management …

El uso de los Videojuegos y la Gamificación como material didáctico innovador para el aprendizaje de las Ciencias Sociales en la Educación Superior

EC Candel, SS Núñez, IM Marchena - EDMETIC, 2022 - uco.es
La siguiente investigación tiene como propósito analizar en qué medida los videojuegos y
las herramientas de gamificación-Quizizz y Socrative-desarrolladas son estrategias de …