While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape they commonly miss subtle extreme asymmetric or rarely …
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production …
Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges …
Face swapping represents a formidable challenge—it involves a technique that can seamlessly transplant the identity traits from a source figure into the target figure while …
In this paper, we examine three important issues in the practical use of state‐of‐the‐art facial landmark detectors and show how a combination of specific architectural modifications can …
Face alignment is the foundation of building 3D avatars for virtue communication in the metaverse, human-computer interaction, AI-generated content, etc., and therefore, it is …
Reconstructing 3D face models from a single image is an inherently ill-posed problem, which becomes even more challenging in the presence of occlusions. In addition to fewer …
Existing research on unconstrained in-the-wild head pose estimation suffers from the flaws of its datasets, which consist of either numerous samples by non-realistic synthesis or …
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions …