Accessibility and software engineering processes: A systematic literature review

DMB Paiva, AP Freire, RP de Mattos Fortes - Journal of Systems and …, 2021 - Elsevier
Guidelines, techniques, and methods have been presented in the literature in recent years
to contribute to the development of accessible software and to promote digital inclusion …

Design thinking: from bibliometric analysis to content analysis, current research trends, and future research directions

A Bhandari - Journal of the Knowledge Economy, 2023 - Springer
The purpose of this study is to conduct a comprehensive systematic literature review,
bibliometric analysis, and content analysis of design thinking (DT). To identify the research …

Design Principles for Generative AI Applications

JD Weisz, J He, M Muller, G Hoefer, R Miles… - Proceedings of the CHI …, 2024 - dl.acm.org
Generative AI applications present unique design challenges. As generative AI technologies
are increasingly being incorporated into mainstream applications, there is an urgent need …

Enabled players: The value of accessible digital games

P Cairns, C Power, M Barlet, G Haynes… - Games and …, 2021 - journals.sagepub.com
It is increasingly recognized that there are many players of mainstream digital games who
have some form of disability. It is not known which aspects of games are valued by players …

[HTML][HTML] Accessibility guidelines for VR games-A comparison and synthesis of a comprehensive set

F Heilemann, G Zimmermann, P Münster - Frontiers in Virtual Reality, 2021 - frontiersin.org
Increasing numbers of gamers worldwide have led to more attention being paid to
accessibility in games. Virtual Reality offers new possibilities to enable people to play …

[HTML][HTML] Web-based serious games and accessibility: a systematic literature review

L Salvador-Ullauri, P Acosta-Vargas, S Luján-Mora - Applied Sciences, 2020 - mdpi.com
Nowadays, serious games, called training or learning games, have been incorporated into
teaching and learning processes. Due to the increase of their use, the need to guarantee …

How accessible is this video game? An analysis tool in two steps

ME Larreina-Morales - Games and Culture, 2024 - journals.sagepub.com
Game accessibility aims to ensure that every player has a chance to interact with a video
game and overcome its challenges. This paper presents a game analysis tool in two steps …

[HTML][HTML] Combined method for evaluating accessibility in serious games

L Salvador-Ullauri, P Acosta-Vargas, M Gonzalez… - Applied Sciences, 2020 - mdpi.com
Nowadays, one of the learning resources in the educational area are serious games, also
called training games; they are games designed with a different purpose than fun, whose …

[HTML][HTML] Audio description in video games? Persons with visual disabilities weigh in

ME Larreina-Morales, C Mangiron - Universal Access in the Information …, 2024 - Springer
In recent years, important advances have taken place to improve game accessibility for all
types of players. However, audio description (AD), the access service that translates images …

Accessibility of games and game-based applications: A systematic literature review and mapping of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …