A Bhandari - Journal of the Knowledge Economy, 2023 - Springer
The purpose of this study is to conduct a comprehensive systematic literature review, bibliometric analysis, and content analysis of design thinking (DT). To identify the research …
Generative AI applications present unique design challenges. As generative AI technologies are increasingly being incorporated into mainstream applications, there is an urgent need …
It is increasingly recognized that there are many players of mainstream digital games who have some form of disability. It is not known which aspects of games are valued by players …
F Heilemann, G Zimmermann, P Münster - Frontiers in Virtual Reality, 2021 - frontiersin.org
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in games. Virtual Reality offers new possibilities to enable people to play …
Nowadays, serious games, called training or learning games, have been incorporated into teaching and learning processes. Due to the increase of their use, the need to guarantee …
Game accessibility aims to ensure that every player has a chance to interact with a video game and overcome its challenges. This paper presents a game analysis tool in two steps …
Nowadays, one of the learning resources in the educational area are serious games, also called training games; they are games designed with a different purpose than fun, whose …
In recent years, important advances have taken place to improve game accessibility for all types of players. However, audio description (AD), the access service that translates images …
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are pervasively spread in society as a means of entertainment, education and exercise, amongst …