[HTML][HTML] 360-degree video for virtual place-based research: A review and research agenda

J Cinnamon, L Jahiu - Computers, Environment and Urban Systems, 2023 - Elsevier
degree video is an immersive technology used in research across academic disciplines.
This paper provides the first comprehensive review on the use of 360-degree video for …

Digital accessibility: a systematic Literature Review

FE Chadli, D Gretete, A Moumen - SHS Web of Conferences, 2021 - shs-conferences.org
Today digital content has soared since the covid19 pandemic, no physical interaction, only
digital operations, even in the education system and training. Learning moved towards the …

Realizing the metaverse in the 6g era with ai-enabled network orchestration

M Aloqaily, O Bouachir, I Al Ridhawi, M Guizani - IEEE Network, 2023 - ieeexplore.ieee.org
The advancements in computational capabilities, communication, and data management
technologies, have accelerated the realization of the metaverse vision. Extended Reality …

Adaptive 360° video timeline exploration in VR environment

M Yu, C Bi - Computers & Graphics, 2024 - Elsevier
Timeline control is a crucial interaction during video viewing, aiding users in quickly locating
or jumping to specific points in the video playback, especially when dealing with lengthy …

VR 360º subtitles: designing a test suite with eye-tracking technology

M Brescia-Zapata, K Krejtz… - Journal of …, 2022 - salford-repository.worktribe.com
Subtitle production is an increasingly creative accessibility service. New technologies allow
for placing subtitles at any location of the screen in a variety of formats, shapes, typography …

Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video

C Lee, J Kim, H Yi, W Lee - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
The pandemic has contributed to the increased digital content development for remote
experiences. Notably, museums have begun creating virtual exhibitions using 360-videos …

VR360 subtitling: requirements, technology and user experience

MM Climent, O Soler-Vilageliu, IF Vila, SF Langa - IEEE Access, 2020 - ieeexplore.ieee.org
As with every service, immersive media needs to be accessible. While a plethora of
accessibility solutions and guidelines exist for traditional media services, this is not yet true …

Voice-Augmented Virtual Reality Interface for Serious Games

F Aslam, R Zhao - 2024 IEEE Conference on Games (CoG), 2024 - ieeexplore.ieee.org
This paper introduces a Voice-Augmented Virtual Reality (VR) Interface designed to
enhance the experience of interacting with 3D models in virtual reality environments …

Subtitling 3D VR content with limited 6DoF: presentation modes and guiding methods

M Montagud, C Hurtado, JA De Rus, S Fernández - Applied Sciences, 2021 - mdpi.com
Featured Application Requirements, guidelines, and insights on how to subtitle 3D Virtual
Reality (VR) content. Abstract All multimedia services must be accessible. Accessibility for …

Evaluating and updating a design space for augmented reality television

P Saeghe, M McGill, B Weir, S Clinch… - Proceedings of the 2022 …, 2022 - dl.acm.org
As Augmented Reality Television (ARTV) transitions out of the feasibility phase, it is crucial
to understand the impact of design decisions on the viewers' ARTV experiences. In a …