Social robots for early language learning: Current evidence and future directions

J Kanero, V Geçkin, C Oranç, E Mamus… - Child Development …, 2018 - Wiley Online Library
In this article, we review research on child–robot interaction (CRI) to discuss how social
robots can be used to scaffold language learning in young children. First we provide …

Dijital oyun oynamanın çocukların ruhsal ve fiziksel sağlığı üzerine olumsuz etkileri

R Mustafaoğlu, Z Yasacı - Bağımlılık Dergisi, 2018 - dergipark.org.tr
Amaç: Bu araştırmanın amacı, dijital oyun oynamanın çocukların ruhsal ve fiziksel sağlığı
üzerine olumsuz etkilerini araştırmaktır. Yöntem: Çalışmaya 7-15 yaş arasında çocuğu olan …

Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles

MM Elaish, MH Hussein, GJ Hwang - Education and information …, 2023 - Springer
Around the world, the number of English speakers and the significance of the English
language are constantly increasing. Among various technology-supported instructional …

Self-oriented learning perfectionism and English learning burnout among EFL learners using mobile applications: The mediating roles of English learning anxiety and …

C Liu, J He, C Ding, X Fan, GJ Hwang… - Learning and individual …, 2021 - Elsevier
The advancement of mobile technologies enables students to learn English without being
limited by space and time. Recent studies investigated affective factors and personality traits …

[PDF][PDF] Çocuklarin dijital oyun kullanimina ilişkin annelerin görüşlerinin değerlendirilmesi

M Toran, Z Ulusoy, B AYDIN, T Deveci… - Kastamonu Education …, 2016 - guvenliweb.org.tr
Özet Çocukların oyun tercihlerinde çocukların çevrelerindeki yetişkinlerin rolü olmakla
birlikte annelerinin de büyük bir rolü olduğu düşünülmektedir. Bu sebeple çocukların dijital …

Scrutinizing the potential use of Discord application as a digital platform amidst emergency remote learning

E Wahyuningsih, B Baidi - Journal of Educational …, 2021 - ejournal.uinsaid.ac.id
A common challenge encountered by educators to engage in an emergency remote
learning is the selection of an effective digital platform to assist teaching and learning …

Empowering learning process in secondary education using pervasive technologies

D Stojanović, Z Bogdanović, L Petrović… - Interactive Learning …, 2023 - Taylor & Francis
In this paper we present an approach to employing pervasive technologies, such as IoT and
mobile technologies, in secondary education. The goal is to develop a comprehensive …

Digital games pre-schoolers play: parental mediation and examination of educational content

AİC Gözüm, A Kandır - Education and Information Technologies, 2021 - Springer
The aim of this study is to examine mediations of parents who make digital games played by
60–72 months old children accessible, and the contents of the digital games played by …

Structural equation modeling analysis of risk factors for digital game addiction in adolescents: A web-based study

A Kaya, F Pazarcıkcı - Archives of Psychiatric Nursing, 2023 - Elsevier
Aim Digital game addiction warrants study as it has serious negative impacts on
adolescents' lives. This study aims to examine digital game addiction in adolescents and its …

A qualitative case study about overuse of digital play at home

N Işıkoğlu, A Erol, A Atan, S Aytekin - Current Psychology, 2023 - Springer
The prevalence of digital play devices, including tablets and smartphones, has led to
overuse among some young children. The purpose of this research is to examine the …