Breaking the experience: Effects of questionnaires in vr user studies

S Putze, D Alexandrovsky, F Putze, S Höffner… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR)
evaluations and user studies. However, transitioning from virtual worlds to the physical world …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

RedirectedDoors: Redirection while opening doors in virtual reality

Y Hoshikawa, K Fujita, K Takashima… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
We propose RedirectedDoors, a novel space-efficient technique for redirection in VR
focused on door-opening behavior. This technique manipulates the user's walking direction …

Evaluating user experiences in mixed reality

D Alexandrovsky, S Putze, V Schwind… - Extended Abstracts of …, 2021 - dl.acm.org
2 BACKGROUND Due to its immersive nature and a wide variety of technical setups, MR
requires careful deliberation of the assessment methods when aiming to conduct immersive …

A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces

S Safikhani, L Nacke, J Pirker - arXiv preprint arXiv:2406.01122, 2024 - arxiv.org
Previous research demonstrates that the interruption of immersive experiences may lead to
a bias in the results of questionnaires. Thus, the traditional way of presenting …

Sociality and skill sharing in the garden

HT Maddali, A Lazar - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
Gardening is an activity that involves a number of dimensions of increasing interest to HCI
and CSCW researchers, including recreation, sustainability, and engagement with nature …

Jumping further: Forward jumps in a gravity-reduced immersive virtual environment

HY Kang, G Lee, DS Kang, O Kwon… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
In a cable-driven suspension system developed to simulate the reduced gravity of lunar or
Martian surfaces, we propose to manipu-late/reduce the physical cues of forward jumps so …

Investigating effects and user preferences of extra-and intradiegetic virtual reality questionnaires

N Wagener, M Stamer, J Schöning… - Proceedings of the 26th …, 2020 - dl.acm.org
Virtual realities (VR) are becoming an integral part of product development across many
industries, for example to assess aesthetics and usability of new features in the automotive …

Visual manipulation for underwater drag force perception in immersive virtual environments

HY Kang, G Lee, JH Han - … on Virtual Reality and 3D User …, 2019 - ieeexplore.ieee.org
In this paper, we propose to reproduce drag forces in a virtual underwater environment. To
this end, we first compute the drag forces to be exerted on human limbs in a physically …

Pull-ups: Enhancing suspension activities in virtual reality with body-scale kinesthetic force feedback

YS Ye, HY Chen, L Chan - Proceedings of the 32nd Annual ACM …, 2019 - dl.acm.org
We present Pull-Ups, a suspension kit that can suggest a range of body postures and thus
enables various exercise styles of users perceiving the kinesthetic force feedback by …