To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Formulation of the challenges in brain-computer interfaces as optimization problems—a review

S Fathima, SK Kore - Frontiers in Neuroscience, 2021 - frontiersin.org
Electroencephalogram (EEG) is one of the common modalities of monitoring the mental
activities. Owing to the non-invasive availability of this system, its applicability has seen …

A multimodal exploration of engineering students' emotions and electrodermal activity in design activities

I Villanueva, BD Campbell, AC Raikes… - Journal of …, 2018 - Wiley Online Library
Background This exploratory study uses multimodal approaches to explore undergraduate
student engagement via topic emotions and electrodermal activity (EDA) in different …

A three-dimensional model of student interest during learning using multimodal fusion with natural sensing technology

Z Luo, C Jingying, W Guangshuai… - Interactive Learning …, 2022 - Taylor & Francis
ABSTRACT A student's interest level can strongly affect the learning process, and thus, can
be considered an important factor in the effort to improve learning. Presently, student interest …

Are we in the zone? exploring the features and method of detecting simultaneous flow experiences based on eeg signals

B Zhang, X Li, Y Zhou, J Liu, C Zhou, W Liu… - Proceedings of the ACM …, 2024 - dl.acm.org
When executing interdependent personal tasks for the team's purpose, simultaneous
individual flow (simultaneous flow) is the antecedent condition of achieving shared team …

Flow experience detection and analysis for game users by wearable-devices-based physiological responses capture

X Ye, H Ning, P Backlund, J Ding - IEEE Internet of Things …, 2020 - ieeexplore.ieee.org
Relevant research has shown the potential to understand the game user experience (GUX)
more accurately and reliably by measuring the user's psychophysiological responses …

Physiological sensing based stress analysis during assessment

A Sinha, P Das, R Gavas, D Chatterjee… - 2016 IEEE Frontiers in …, 2016 - ieeexplore.ieee.org
During an examination, the performance of a student not only depends on the preparation
but also depends on cognitive and psychological factors. The present study aims at …

Learner's cognitive state recognition based on multimodal physiological signal fusion

Y Li, Y Li, X He, J Fang, CY Zhou, C Liu - Applied Intelligence, 2025 - Springer
It is crucial to evaluate learning outcomes by identifying the cognitive state of the learner
during the learning process. Studies utilizing Electroencephalography (EEG) and other …

Classification and quantitative estimation of cognitive stress from in-game keystroke analysis using EEG and GSR

D Das, T Bhattacharjee, S Datta… - 2017 IEEE Life …, 2017 - ieeexplore.ieee.org
This paper presents a novel approach to classify cognitive stress, at an inter-personal level,
induced by a proposed Stroop-Tetris game using Electroencephalogram (EEG), Galvanic …

Research on learning state based on students' attitude and emotion in class learning

D Huang, WX Zhang - Scientific Programming, 2021 - Wiley Online Library
In basic education, timely and accurate grasp of students' classroom learning status can
provide real‐time information reference and overall evaluation for teachers and managers …