J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have become a pervasive part of our lives, but also because activities, systems and services are …
L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e- commerce, how it impacts consumers' impulse buying behavior remains largely …
Gamification is increasingly employed in learning environments as a way to increase student motivation and consequent learning outcomes. However, while the research on the …
Gamification is a well-known approach that refers to the use of elements to increase the motivation of information systems users. A remaining challenge in gamification is that no …
As gamification grows in popularity, there has been increased interest in its potential as a motivating and engaging learning strategy. Yet, it is still a controversial issue in education …
L Hassan, A Dias, J Hamari - International Journal of Information …, 2019 - Elsevier
With the increasing provenance of hedonic and social information systems, systems are observed to employ other forms of feedback and design than purely informational in order to …
Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user's behavior by means of …
Demonstrates the connection between psychological theory and application in the field of Industrial/Organizational Psychology. Introduction to Industrial/Organizational Psychology is …
S Chauhan, M Jaiswal - The International Journal of Management …, 2016 - Elsevier
Acquaintance with software such as Enterprise Resource Planning (ERP) is claimed to enhance employability of students. However, success of training catering to this goal …