Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

Gamification and online impulse buying: The moderating effect of gender and age

L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …

[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education

NZ Legaki, N Xi, J Hamari, K Karpouzis… - International journal of …, 2020 - Elsevier
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs

SM Schöbel, A Janson, M Söllner - European Journal of Information …, 2020 - Taylor & Francis
Gamification is a well-known approach that refers to the use of elements to increase the
motivation of information systems users. A remaining challenge in gamification is that no …

A qualitative investigation of student perceptions of game elements in a gamified course

T Aldemir, B Celik, G Kaplan - Computers in human Behavior, 2018 - Elsevier
As gamification grows in popularity, there has been increased interest in its potential as a
motivating and engaging learning strategy. Yet, it is still a controversial issue in education …

How motivational feedback increases user's benefits and continued use: A study on gamification, quantified-self and social networking

L Hassan, A Dias, J Hamari - International Journal of Information …, 2019 - Elsevier
With the increasing provenance of hedonic and social information systems, systems are
observed to employ other forms of feedback and design than purely informational in order to …

A bibliometric analysis of gamification research

M Trinidad, M Ruiz, A Calderon - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has rapidly emerged as one of the favorite persuasive technologies widely
used with the aim of promoting a positive change in the user's behavior by means of …

[图书][B] Introduction to industrial and organizational psychology

RE Riggio - 2015 - taylorfrancis.com
Demonstrates the connection between psychological theory and application in the field of
Industrial/Organizational Psychology. Introduction to Industrial/Organizational Psychology is …

Determinants of acceptance of ERP software training in business schools: Empirical investigation using UTAUT model

S Chauhan, M Jaiswal - The International Journal of Management …, 2016 - Elsevier
Acquaintance with software such as Enterprise Resource Planning (ERP) is claimed to
enhance employability of students. However, success of training catering to this goal …