[HTML][HTML] Methods for reducing visual discomfort in stereoscopic 3D: A review

K Terzić, M Hansard - Signal Processing: Image Communication, 2016 - Elsevier
Visual discomfort is a significant obstacle to the wider use of stereoscopic 3D displays. Many
studies have identified the most common causes of discomfort, and a rich body of literature …

Psychophysiology-based QoE assessment: A survey

U Engelke, DP Darcy, GH Mulliken… - IEEE Journal of …, 2016 - ieeexplore.ieee.org
We present a survey of psychophysiology-based assessment for quality of experience (QoE)
in advanced multimedia technologies. We provide a classification of methods relevant to …

A review on ergonomics evaluations of virtual reality

Y Chen, Z Wu - Work, 2023 - content.iospress.com
BACKGROUND: Virtual reality (VR) is a combination of technologies that allow the user to
interact with a computer-simulated environment with the experience of immersion …

Assessment of eye fatigue caused by head-mounted displays using eye-tracking

Y Wang, G Zhai, S Chen, X Min, Z Gao… - Biomedical engineering …, 2019 - Springer
Abstract Background Head-mounted displays (HMDs) and virtual reality (VR) have been
frequently used in recent years, and a user's experience and computation efficiency could …

[PDF][PDF] Eda-based estimation of visual attention by observation of eye blink frequency

T Sakai, H Tamaki, Y Ota, R Egusa, S Imagaki… - … Journal on Smart …, 2017 - sciendo.com
This paper describes the relationship between visual attention and eye blink frequency. In
an experiment, we prompted the activation of a subject's visual attention and examined the …

[Retracted] Visual Fatigue Estimation by Eye Tracker with Regression Analysis

HJ Lin, LW Chou, KM Chang, JF Wang… - Journal of …, 2022 - Wiley Online Library
The traditional way to detect visual fatigue is to use the questionnaire or to use critical fusion
frequency of high‐frequency exchanges due to eye fatigue. The objective of this study was …

A comprehensive study of human factors, sensory principles, and commercial solutions for future human-centered working operations in industry 5.0

E Loizaga, AT Eyam, L Bastida - IEEE Access, 2023 - ieeexplore.ieee.org
The purpose of this study is to explore the measurement of human factors in the workplace
that can provide critical insights into workers' well-being. Human factors refer to physical …

Assessment of eye fatigue caused by 3D displays based on multimodal measurements

JW Bang, H Heo, JS Choi, KR Park - Sensors, 2014 - mdpi.com
With the development of 3D displays, user's eye fatigue has been an important issue when
viewing these displays. There have been previous studies conducted on eye fatigue related …

Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes

L Fan, J Wang, Q Li, Z Song, J Dong, F Bao… - Frontiers in …, 2023 - frontiersin.org
This study aimed to investigate the eye movement characteristics and visual fatigue of virtual
reality games with different interaction modes. Eye movement data were recorded using the …

Eyeqoe: A novel qoe assessment model for 360-degree videos using ocular behaviors

H Zhu, T Li, C Wang, W Jin, S Murali, M Xiao… - Proceedings of the …, 2022 - dl.acm.org
As virtual reality (VR) offers an unprecedented experience than any existing multimedia
technologies, VR videos, or called 360-degree videos, have attracted considerable attention …