Building a character animation system

A Shapiro - Motion in Games: 4th International Conference, MIG …, 2011 - Springer
We describe a system for animating virtual characters that encompasses many important
aspects of character modeling for simulations and games. These include locomotion, facial …

Modeling the speed and timing of American Sign Language to generate realistic animations

S Al-Khazraji, L Berke, S Kafle, P Yeung… - Proceedings of the 20th …, 2018 - dl.acm.org
To enable more websites to provide content in the form of sign language, we investigate
software to partially automate the synthesis of animations of American Sign Language …

VR solutions for improving physical therapy

C Camporesi, M Kallmann… - 2013 ieee virtual reality (vr), 2013 - ieeexplore.ieee.org
We present new solutions based on Virtual Reality technologies for improving the delivery of
physical therapy and rehabilitation. Three main aspects are addressed: 1) the ability to allow …

An analysis of motion blending techniques

A Feng, Y Huang, M Kallmann, A Shapiro - Motion in Games: 5th …, 2012 - Springer
Motion blending is a widely used technique for character animation. The main idea is to
blend similar motion examples according to blending weights, in order to synthesize new …

Content creation and authoring challenges for virtual environments: from user interfaces to autonomous virtual characters

R Dörner, M Kallmann, Y Huang - … , Dagstuhl Castle, Germany, June 9-14 …, 2015 - Springer
How is content for virtual environments (VEs) created? How is behavior and motion in VEs
specified? How are user interfaces designed and implemented for VEs? Authoring is a …

Motion parameterization with inverse blending

Y Huang, M Kallmann - Motion in Games: Third International Conference …, 2010 - Springer
Motion blending is a popular motion synthesis technique which interpolates similar motion
examples according to blending weighs parameterizing high-level characteristics of interest …

Vr-assisted physical rehabilitation: Adapting to the needs of therapists and patients

M Kallmann, C Camporesi, J Han - … , Dagstuhl Castle, Germany, June 9-14 …, 2015 - Springer
Virtual Reality technologies are slated to transform the practice of physical rehabilitation and
the potential benefits have only started to be explored. We present in this paper a direct …

The effects of avatars, stereo vision and display size on reaching and motion reproduction

C Camporesi, M Kallmann - IEEE transactions on visualization …, 2015 - ieeexplore.ieee.org
Thanks to recent advances on motion capture devices and stereoscopic consumer displays,
animated virtual characters can now realistically interact with users in a variety of …

A data-driven method for real-time character animation in human-agent interaction

D Vogt, S Grehl, E Berger, H Ben Amor… - Intelligent Virtual Agents …, 2014 - Springer
We address the problem of creating believable animations for virtual humans that need to
react to the body movements of a human interaction partner in real-time. Our data-driven …

A framework for immersive VR and full-body avatar interaction

C Camporesi, M Kallmann - 2013 IEEE Virtual Reality (VR), 2013 - ieeexplore.ieee.org
We present a new software framework for the development of immersive collaborative virtual
reality applications with emphasis on full-body interaction with virtual humans. The …