S Al-Khazraji, L Berke, S Kafle, P Yeung… - Proceedings of the 20th …, 2018 - dl.acm.org
To enable more websites to provide content in the form of sign language, we investigate software to partially automate the synthesis of animations of American Sign Language …
C Camporesi, M Kallmann… - 2013 ieee virtual reality (vr), 2013 - ieeexplore.ieee.org
We present new solutions based on Virtual Reality technologies for improving the delivery of physical therapy and rehabilitation. Three main aspects are addressed: 1) the ability to allow …
Motion blending is a widely used technique for character animation. The main idea is to blend similar motion examples according to blending weights, in order to synthesize new …
How is content for virtual environments (VEs) created? How is behavior and motion in VEs specified? How are user interfaces designed and implemented for VEs? Authoring is a …
Y Huang, M Kallmann - Motion in Games: Third International Conference …, 2010 - Springer
Motion blending is a popular motion synthesis technique which interpolates similar motion examples according to blending weighs parameterizing high-level characteristics of interest …
M Kallmann, C Camporesi, J Han - … , Dagstuhl Castle, Germany, June 9-14 …, 2015 - Springer
Virtual Reality technologies are slated to transform the practice of physical rehabilitation and the potential benefits have only started to be explored. We present in this paper a direct …
C Camporesi, M Kallmann - IEEE transactions on visualization …, 2015 - ieeexplore.ieee.org
Thanks to recent advances on motion capture devices and stereoscopic consumer displays, animated virtual characters can now realistically interact with users in a variety of …
We address the problem of creating believable animations for virtual humans that need to react to the body movements of a human interaction partner in real-time. Our data-driven …
C Camporesi, M Kallmann - 2013 IEEE Virtual Reality (VR), 2013 - ieeexplore.ieee.org
We present a new software framework for the development of immersive collaborative virtual reality applications with emphasis on full-body interaction with virtual humans. The …