[图书][B] The Routledge handbook of reenactment studies

V Agnew, J Lamb, J Tomann - 2019 - api.taylorfrancis.com
The Routledge Handbook of Reenactment Studies provides the first overview of significant
concepts within reenactment studies. The volume includes a co-authored critical introduction …

Assassin's Creed reminds us that history is human experience”: Students' senses of empathy while playing a narrative video game

L Gilbert - Theory & Research in Social Education, 2019 - Taylor & Francis
Research into students' interactions with historical video games is limited and tends to focus
on teacher mediation. As a result, little is known about the meanings that students …

Heritage sites and video games: Questions of authenticity and immersion

M Mochocki - Games and Culture, 2021 - journals.sagepub.com
Can video games afford authentic heritage experiences, comparable to physical visits to a
heritage site? How is authenticity of historical settings related to the player's immersion …

Assassin's Creed: synthèse des écrits et implications pour l'enseignement de l'histoire

A Joly-Lavoie - McGill Journal of Education, 2017 - erudit.org
Assassin's Creed est très populaire auprès des joueurs, mais retient peu l'attention des
didacticiens. Pour nous éclairer sur le potentiel didactique de cette série, nous avons …

Enjoying my time in the animus: A quantitative survey on perceived realism and enjoyment of historical video games

A Vandewalle, R Daneels, E Simons… - Games and …, 2023 - journals.sagepub.com
This study investigates players' perceived realism of historical video games. Perceived
realism is understood as a multidimensional concept, going beyond the more traditional use …

Exploring the Educational Potential of Minecraft: The Case of 118 Elementary-School Students.

T Karsenti, J Bugmann - International Association for Development of the …, 2017 - ERIC
The goal of this study was to explore the educational potential of Minecraft. This project was
conducted with 118 elementary-school students from Canada during the 2016-2017 school …

Repurposing Video Games as Discussion Tools

JM Patterson - International Journal of Game-Based Learning (IJGBL …, 2024 - igi-global.com
Numerous video games marketed entirely for entertainment purposes, also known as
commercial, off-the-shelf (COTS) titles, can serve as an effective tool for teaching students …

Digital simulations and games in history education

C Wright‐Maley, JK Lee… - The Wiley international …, 2018 - Wiley Online Library
This chapter synthesizes scholarship illuminating the purposes, promises, and challenges
for integrating digitally mediated tools in history education. We begin by exploring the …

[图书][B] The Routledge handbook of remix studies and digital humanities

E Navas, O Gallagher, X Burrough - 2021 - api.taylorfrancis.com
Remix studies branches out of remix culture, an international movement that began during
the late 1990s, informed by open source and Do-It-Yourself (DIY) activities practiced across …

Representation and Its Historical Antecedents in New Media: The Queer-ious Case of Assassin's Creed

J Root-Williams, TM Kessner, J Bernier - Games and Culture, 2024 - journals.sagepub.com
Videogames, like other new media, reflect and shape culture and are influenced by societal
attitude shifts. We conducted a qualitative close-reading analysis of queer representation in …