This paper surveys the state-of-the-art of research in patch-based synthesis. Patch-based methods synthesize output images by copying small regions from exemplar imagery. This …
M Chu, N Thuerey - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We present a novel data-driven algorithm to synthesize high resolution flow simulations with reusable repositories of space-time flow data. In our work, we employ a descriptor learning …
Artistically controlling the shape, motion and appearance of fluid simulations pose major challenges in visual effects production. In this paper, we present a neural style transfer …
Skilled artists, using traditional media or modern computer painting tools, can create a variety of expressive styles that are very appealing in still images, but have been unsuitable …
Artistically controlling fluids has always been a challenging task. Optimization techniques rely on approximating simulation states towards target velocity or density field …
G Harary, A Tal, E Grinspun - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We introduce an algorithm to synthesize missing geometry for a given triangle mesh that has “holes.” Similarly to previous work, the algorithm is context based in that it fills the hole by …
LY Wei, J Han, K Zhou, H Bao, B Guo… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
The quality and speed of most texture synthesis algorithms depend on a 2D input sample that is small and contains enough texture variations. However, little research exists on how …
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created …
In this paper we present a novel approach to appearance transfer for fluid animations based on flow-guided texture synthesis. In contrast to common practice where pre-captured sets of …