State of the art in example-based texture synthesis

LY Wei, S Lefebvre, V Kwatra, G Turk - … 2009, State of the Art Report …, 2009 - inria.hal.science
Recent years have witnessed significant progress in example-based texture synthesis
algorithms. Given an example texture, these methods produce a larger texture that is tailored …

[HTML][HTML] A survey of the state-of-the-art in patch-based synthesis

C Barnes, FL Zhang - Computational Visual Media, 2017 - Springer
This paper surveys the state-of-the-art of research in patch-based synthesis. Patch-based
methods synthesize output images by copying small regions from exemplar imagery. This …

Data-driven synthesis of smoke flows with CNN-based feature descriptors

M Chu, N Thuerey - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We present a novel data-driven algorithm to synthesize high resolution flow simulations with
reusable repositories of space-time flow data. In our work, we employ a descriptor learning …

Lagrangian neural style transfer for fluids

B Kim, VC Azevedo, M Gross… - ACM Transactions on …, 2020 - dl.acm.org
Artistically controlling the shape, motion and appearance of fluid simulations pose major
challenges in visual effects production. In this paper, we present a neural style transfer …

[PDF][PDF] Stylizing animation by example.

P Bénard, F Cole, M Kass, I Mordatch, J Hegarty… - ACM Trans …, 2013 - academia.edu
Skilled artists, using traditional media or modern computer painting tools, can create a
variety of expressive styles that are very appealing in still images, but have been unsuitable …

Transport-based neural style transfer for smoke simulations

B Kim, VC Azevedo, M Gross, B Solenthaler - arXiv preprint arXiv …, 2019 - arxiv.org
Artistically controlling fluids has always been a challenging task. Optimization techniques
rely on approximating simulation states towards target velocity or density field …

Context-based coherent surface completion

G Harary, A Tal, E Grinspun - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We introduce an algorithm to synthesize missing geometry for a given triangle mesh that has
“holes.” Similarly to previous work, the algorithm is context based in that it fills the hole by …

Inverse texture synthesis

LY Wei, J Han, K Zhou, H Bao, B Guo… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
The quality and speed of most texture synthesis algorithms depend on a 2D input sample
that is small and contains enough texture variations. However, little research exists on how …

Explicit mesh surfaces for particle based fluids

J Yu, C Wojtan, G Turk, C Yap - Computer graphics forum, 2012 - Wiley Online Library
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a
smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created …

LazyFluids: Appearance transfer for fluid animations

O Jamriška, J Fišer, P Asente, J Lu… - ACM Transactions on …, 2015 - dl.acm.org
In this paper we present a novel approach to appearance transfer for fluid animations based
on flow-guided texture synthesis. In contrast to common practice where pre-captured sets of …