Off-the-shelf stylus: Using xr devices for handwriting and sketching on physically aligned virtual surfaces

F Kern, P Kullmann, E Ganal, K Korwisi… - Frontiers in Virtual …, 2021 - frontiersin.org
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …

Investigating input modality and task geometry on precision-first 3d drawing in virtual reality

C Chen, M Yarmand, Z Xu, V Singh… - … on Mixed and …, 2022 - ieeexplore.ieee.org
Accurately drawing non-planar 3D curves in immersive Virtual Reality (VR) is indispensable
for many precise 3D tasks. However, due to lack of physical support, limited depth …

InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas

AR Fender, T Roberts, T Luong, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Digital painting interfaces require an input fidelity that preserves the artistic expression of the
user. Drawing tablets allow for precise and low-latency sensing of pen motions and other …

Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities

F Kern, J Tschanter… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Text input is desirable across various eXtended Reality (XR) use cases and is particularly
crucial for knowledge and office work. This article compares handwriting text input between …

3D printing an accessory dock for XR controllers and its exemplary use as XR stylus

F Kern, M Popp, P Kullmann, E Ganal… - Proceedings of the 27th …, 2021 - dl.acm.org
This article introduces the accessory dock, a 3D printed multi-purpose extension for
consumer-grade XR controllers that enables flexible mounting of self-made and commercial …

Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XR

F Kern, J Tschanter… - 2023 IEEE Conference on …, 2023 - ieeexplore.ieee.org
The alignment of virtual to physical surfaces is essential to improve symbolic input and
selection in XR. Previous techniques optimized for efficiency can lead to inaccuracies. We …

Human-Centred Design for Improving VR Training of Clinical Skills

TJ Matthews - 2023 - eprints.bournemouth.ac.uk
With the advent of modern VR technology in 2016, its potential for medical simulation and
training has been recognized. However, challenges like low user acceptance due to poor …