Gamification and multimedia for medical education: a landscape review

L McCoy, JH Lewis, D Dalton - Journal of Osteopathic Medicine, 2016 - degruyter.com
Background: Medical education is rapidly evolving. Students enter medical school with a
high level of technological literacy and an expectation for instructional variety in the …

Educational games for health professionals

EA Akl, KM Sackett, R Pretorius… - Cochrane Database …, 2008 - cochranelibrary.com
Background The use of games as an educational strategy has the potential to improve
health professionals' performance (eg adherence to standards of care) through improving …

Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students

M Boeker, P Andel, W Vach, A Frankenschmidt - PloS one, 2013 - journals.plos.org
Background When compared with more traditional instructional methods, Game-based e-
learning (GbEl) promises a higher motivation of learners by presenting contents in an …

The effect of educational games on medical students' learning outcomes: a systematic review: BEME Guide No 14

EA Akl, RW Pretorius, K Sackett, WS Erdley… - Medical …, 2010 - Taylor & Francis
Background: An educational game is 'an instructional method requiring the learner to
participate in a competitive activity with preset rules.'A number of studies have suggested …

Virtual, augmented, and alternate reality in medical education: socially distanced but fully immersed

SM Kassutto, C Baston, C Clancy - ATS scholar, 2021 - atsjournals.org
Background: Advancements in technology continue to transform the landscape of medical
education. The need for technology-enhanced distance learning has been further …

Educational card games to teach pharmacotherapeutics in an advanced pharmacy practice experience

SM Barclay, MN Jeffres, R Bhakta - American journal of pharmaceutical …, 2011 - Elsevier
Objective. To implement and assess the effectiveness of card games to teach
pharmacotherapeutic topics to pharmacy students and to determine the relationship …

[HTML][HTML] Comparison of gamification, game-based learning, and serious games in medical education: a scientometrics analysis

M Zohari, N Karim, S Malgard, M Aalaa… - Journal of Advances …, 2023 - ncbi.nlm.nih.gov
Methods: The present descriptive quantitative research was conducted through
scientometric analysis by using co-authorship networks in gamification, game-based …

[HTML][HTML] Digital games in medical education: Key terms, concepts, and definitions

S Bigdeli, D Kaufman - Medical journal of the Islamic Republic of …, 2017 - ncbi.nlm.nih.gov
Method: In this study, papers related to games were filtered and limited to full-text peer-
reviewed published in English. Results: To the best of researchers' knowledge, the concepts …

The impact of teacher's presence on learning basic surgical tasks with virtual reality headset among medical students

S Ojala, J Sirola, T Nykopp, H Kröger… - Medical education …, 2022 - Taylor & Francis
Background The aim of this study was to investigate whether the presence of a teacher
affects learning related outcomes in teaching basic surgical tasks with a Virtual Reality (VR) …

[HTML][HTML] Digital games in health professions education: Advantages, disadvantages, and game engagement factors

S Bigdeli, D Kaufman - Medical journal of the Islamic Republic of …, 2017 - ncbi.nlm.nih.gov
Background: The application of digital educational games in health professions education is
on expansion and game-based education usage is increasing. Methods: Diverse databases …