Online and blended entrepreneurship education: a systematic review of applied educational technologies

L Chen, D Ifenthaler, JYK Yau - Entrepreneurship education, 2021 - Springer
The supply and demand of entrepreneurship education at university level commenced in
1938. With the proven entrepreneurial effectiveness in economic development and the …

Serious Games for education and training

A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …

Education and training of manufacturing and supply chain processes using business simulation games

R Schmuck - Procedia Manufacturing, 2021 - Elsevier
Various studies confirm the positive outcomes of business simulation games, which can be
effectively used in the education of manufacturing and supply chain processes. The use of …

FLIGBY—A serious game tool to enhance motivation and competencies in entrepreneurship

Z Buzady, F Almeida - Informatics, 2019 - mdpi.com
Entrepreneurship is currently one of the most fundamental economic activities in the 21st
century. Entrepreneurship encourages young generations to generate their self-employment …

Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism

T Lim, S Louchart, N Suttie, JB Hauge… - Games for Training …, 2014 - Springer
Narratives are used to construct and deconstruct the time and space of events. In games, as
in real life, narratives add layers of meaning and engage players by enhancing or clarifying …

Experience with entrepreneurship learning using serious games

FL Almeida - Kıbrıslı Eğitim Bilimleri Dergisi, 2017 - ceeol.com
The teaching of entrepreneurship is currently a fundamental pillar in the construction of
social responsibility with strong impact on the future economic development of society. The …

Evolving students' conceptions about responsible entrepreneurship: a classroom experiment

M Pepin, LK Audebrand, M Tremblay… - Journal of Small …, 2021 - emerald.com
Purpose Entrepreneurship education scholarship has been recently challenged to look at
what goes on inside the entrepreneurship classroom to assess what students are really …

Business Management Simulations-a detailed industry analysis as well as recommendations for the future

M Batko - International Journal of Serious Games, 2016 - research.wu.ac.at
Being exposed to serious games showed that some simulations widely vary in quality and
learning outcome. In order to get to the bottom of best practices a detailed review of …

On the Use of Instructional Games in Moroccan High Schools: Motives and Barriers

K Lahbibi, H Farhane, M Yeou… - Simulation & …, 2024 - journals.sagepub.com
Background The use of instructional games in foreign language classrooms has a lot of
potential. This potential helped pushing the spread of game use, but it was faced with a lot of …

[HTML][HTML] Construcción de un juego serio como apoyo al aprendizaje de la física cinemática

CF Aguilar Castrillón, AF Ojeda Rivera… - Revista Ingenierías …, 2020 - scielo.org.co
En este artículo se presenta la experiencia obtenida en la construcción de un prototipo de
juego serio, cuyos objetivos son apoyar el desarrollo de los cursos de física de educación …