Do badges affect intrinsic motivation in introductory programming students?

L Facey-Shaw, M Specht… - Simulation & …, 2020 - journals.sagepub.com
Background. Programming is a challenging and highly important topic for introducing
learners to our digital world. Research has shown that motivation plays a key role in …

Evaluation of a gamified e-learning platform to improve traffic safety among elementary school pupils in Belgium

MS Riaz, A Cuenen, D Janssens, K Brijs… - Personal and Ubiquitous …, 2019 - Springer
Children are highly represented in statistics relating to road traffic injuries and fatalities.
There are multiple risk factors that together create an increased risk for children in traffic …

Digital badges for motivating introductory programmers: Qualitative findings from focus groups

L Facey-Shaw, M Specht… - 2018 IEEE Frontiers in …, 2018 - ieeexplore.ieee.org
This Research Full Paper presents the qualitative findings from a study that implemented
digital badges in a university-level programming course. Motivation has been shown to play …

[图书][B] An experimental study on the effects of a gamified software intervention in mathematics achievement among sixth grade students

J Watson-Huggins - 2018 - search.proquest.com
Abstract An Experimental Study on the Effects of a Gamified Software Intervention on
Mathematics Achievement Among Sixth Grade Students. Janice Watson-Huggins, 2018 …

Learning programming, student motivation

FA Adamopoulos - Encyclopedia of Education and Information …, 2020 - Springer
Since the beginning of the twenty-first century, many countries worldwide have been
undergoing major social, cultural, and economic developments. In the process, these …

An experimental study on the effects of a gamified software intervention in mathematics achievement among sixth grade students

J Watson - 2018 - nsuworks.nova.edu
Abstract An Experimental Study on the Effects of a Gamified Software Intervention on
Mathematics Achievement Among Sixth Grade Students. Janice Watson-Huggins, 2018 …

User Autonomy Across Demographics in Mobile Health Applications

S Anawar, FN Mahmud, Z Ayop… - … Journal of Human …, 2018 - journal.utem.edu.my
User autonomy is important to improve decision-making process in achieving the intended
health goal in mobile health application. The objective of this paper is to investigate the …

Un modello ludiforme di supporto alla didattica per l'accompagnamento allo studio universitario

M Marsano - 2020 - arcadia.sba.uniroma3.it
Il presente lavoro di tesi ha voluto indagare una tematica ancora poco esplorata nel
contesto italiano, vale a dire le possibili ricadute positive sull'apprendimento generate …

[PDF][PDF] Share Feedback About This Item

J Watson - 2018 - core.ac.uk
Abstract An Experimental Study on the Effects of a Gamified Software Intervention on
Mathematics Achievement Among Sixth Grade Students. Janice Watson-Huggins, 2018 …

Integration of gamification in a traffic education platform for children

MS Riaz, A Cuenen, D Janssens, K Brijs… - … Conference on Higher …, 2018 - riunet.upv.es
[EN] Children are highly represented in injuries and fatalities caused by road accidents. The
major reasons are children's lack of ability to scan the environment, inconsistent behaviour …