A systematic literature review on serious games evaluation: An application to software project management

A Calderón, M Ruiz - Computers & Education, 2015 - Elsevier
Training that future practitioners receive in software project management is a topic of great
importance. The objective of this systematic literature review is to summarize the current …

An overview of self-adaptive technologies within virtual reality training

N Vaughan, B Gabrys, VN Dubey - Computer Science Review, 2016 - Elsevier
This overview presents the current state-of-the-art of self-adaptive technologies within virtual
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …

Serious games for health

V Wattanasoontorn, I Boada, R García, M Sbert - Entertainment Computing, 2013 - Elsevier
Maintaining and restoring health is a basic aspect of well being. On the other hand, serious
games is an emerging technology growing in importance for specialized training, taking …

Towards customizable games for stroke rehabilitation

G Alankus, A Lazar, M May, C Kelleher - Proceedings of the SIGCHI …, 2010 - dl.acm.org
Stroke is the leading cause of long term disability among adults in industrialized nations.
The partial paralysis that stroke patients often experience can make independent living …

Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes

N Hocine, A Gouaïch, SA Cerri, D Mottet… - User Modeling and User …, 2015 - Springer
In this paper, we propose a game adaptation technique that seeks to improve the training
outcomes of stroke patients during a therapeutic session. This technique involves the …

Augmented reality games for upper-limb stroke rehabilitation

JW Burke, MDJ McNeill, DK Charles… - … on games and …, 2010 - ieeexplore.ieee.org
Stroke is the number one cause of severe physical disability in the UK. Recent studies have
shown that technologies such as virtual reality and imaging can provide an engaging and …

The present and future of robotic technology in rehabilitation

J Laut, M Porfiri, P Raghavan - Current physical medicine and …, 2016 - Springer
Robotic technology designed to assist rehabilitation can potentially increase the efficiency
of, and accessibility to, therapy by assisting therapists to provide consistent training for …

A feasibility study of an upper limb rehabilitation system using kinect and computer games

I Pastor, HA Hayes… - 2012 annual international …, 2012 - ieeexplore.ieee.org
A new low-cost system for rehabilitation of the impaired upper limb for stroke survivors is
presented. A computer game was developed specifically for this purpose and the user's …

Proposal of a wearable multimodal sensing-based serious games approach for hand movement training after stroke

X Song, SS van de Ven, S Chen, P Kang… - Frontiers in …, 2022 - frontiersin.org
Stroke often leads to hand motor dysfunction, and effective rehabilitation requires keeping
patients engaged and motivated. Among the existing automated rehabilitation approaches …

Virtual reality design for stroke rehabilitation

D Charles, D Holmes, T Charles… - … Visualisation: Volume 6, 2020 - Springer
Stroke is a leading cause of disability, and with the stroke survivor population rising in most
countries it is increasingly difficult to provide optimal treatment to patients once they return …