Are we there yet? Media content and sense of presence in non-fiction virtual reality

J McRoberts - Studies in documentary film, 2018 - Taylor & Francis
Sense of presence is a central but widely contested concept in virtual reality (VR) and has
been the subject of significant debate, discussion and research. Key factors considered to …

Immersive VR experience of redeveloped post-industrial sites: The example of “Zeche Holland” in Bochum-Wattenscheid

D Edler, J Keil, T Wiedenlübbert, M Sossna… - KN-Journal of …, 2019 - Springer
Modern hardware and software innovations in the field of virtual reality (VR), such as VR
headsets and accessible game engines, allow cartographers to create 3D environments …

First-person shooters: Immersion and attention

M Grimshaw, J Charlton, R Jagger - Eludamos: Journal for Computer …, 2011 - eludamos.org
Abstract First-Person Shooter computer games are designed to be immersive experiences
yet the phenomenon of immersion is little understood. This article surveys theories of …

Time and space in digital game storytelling

H Wei, J Bizzocchi, T Calvert - International Journal of …, 2010 - Wiley Online Library
The design and representation of time and space are important in any narrative form. Not
surprisingly there is an extensive literature on specific considerations of space or time in …

Sound and immersion in the first-person shooter

M Grimshaw - 2007 - wlv.openrepository.com
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive
experience to the player. This paper examines the role of sound in enabling such immersion …

Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

M Grimshaw, C Lindley, L Nacke - Audio Mostly-a conference on …, 2008 - diva-portal.org
Player immersion is the holy grail of computer game designers particularly in environments
such as those found in firstperson shooters. However, little is understood about the …

[图书][B] Game sound technology and player interaction: Concepts and Developments: Concepts and Developments

M Grimshaw - 2010 - books.google.com
The sounds that a player hears while immersed in a game can have dramatic effects on that
person, opening up a considerable, far-reaching field of research. Game Sound Technology …

Desires at play: On closeness and epistemological uncertainty

J Sundén - Games and Culture, 2012 - journals.sagepub.com
This article discusses knowledge production in game studies by exploring notions of
emotion, closeness and (queer) desire in new media ethnography. It uses field notes and …

[图书][B] Literature, videogames and learning

A Burn - 2021 - books.google.com
This innovative book explores links between literature and videogames, and how designing
and playing games can transform our understanding of literature. It shows how studying …

Storytelling in survival horror video games

E Kirkland - Horror video games: Essays on the fusion of fear and …, 2009 - books.google.com
Survival horror has an intrinsic relationship with story and storytelling media. The horror
video game, as Bernard Perron (2006) observes, is a largely story-driven genre; Tanya …