Today's computer–human interfaces are typically designed with the assumption that they are going to be used by an able-bodied person, who is using a typical set of input and output …
The design and evaluation of accessibility technology is a core component of the computer science landscape, aiming to ensure that digital innovations are accessible to all. One of the …
L Anthony, YJ Kim, L Findlater - … of the SIGCHI conference on human …, 2013 - dl.acm.org
Most work on the usability of touchscreen interaction for people with motor impairments has focused on lab studies with relatively few participants and small cross-sections of the …
We evaluate two systems for automatically generating personalized interfaces adapted to the individual motor capabilities of users with motor impairments. The first system, SUPPLE …
Most of today's GUIs are designed for the typical, able-bodied user; atypical users are, for the most part, left to adapt as best they can, perhaps using specialized assistive …
JO Wobbrock, J Fogarty, SY Liu, S Kimuro… - Proceedings of the …, 2009 - dl.acm.org
We present a novel method of dynamic CD gain adaptation that improves target acquisition for users with motor impairments. Our method, called the Angle Mouse, adjusts the mouse …
Computer users with motor impairments face major challenges with conventional mouse pointing. These challenges are mostly due to fine pointing corrections at the final stages of …
S Keates, S Trewin - Proceedings of the 7th international ACM …, 2005 - dl.acm.org
Point-and-click tasks are known to present difficulties to users with physical impairments, particularly motor-or vision-based, and to older adults. This paper presents the results of a …