Humans have been developing and playing musical instruments for millennia. With technological advancements, instruments were becoming ever more sophisticated. In recent …
In first-person shooters (FPS), professional players (aka, Gosu) outperform amateur players. The secrets behind the performance of professional FPS players have been debated in …
The simulation of user behavior with deep reinforcement learning agents has shown some recent success. However, the inverse problem, that is, inferring the free parameters of the …
S Xu, X Zhang - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
In this paper, we introduce an AI-mediated framework that can provide intelligent feedback to augment human cognition. Specifically, we leverage deep reinforcement learning (DRL) …
S Do, M Chang, B Lee - Proceedings of the 2021 CHI Conference on …, 2021 - dl.acm.org
We present a novel simulation model of point-and-click behaviour that is applicable both when a target is stationary or moving. To enable more realistic simulation than existing …
Temporal target selection requires users to wait and trigger the selection input within a bounded time window, with a selection cursor that is expected to be delayed. This task …
Virtual reality (VR) user interfaces contain numerous dynamic interactive tasks, among which acquiring moving targets is a common basic one. Previous studies have investigated …
We present Intermittent Control (IC) models as a candidate framework for modelling human input movements in Human–Computer Interaction (HCI). IC differs from continuous control in …
Optimal feedback control (OFC) is a theory from the motor control literature that explains how humans move their body to achieve a certain goal, eg, pointing with the finger. OFC is based …