[PDF][PDF] All games are not created equally: How different games contribute to learning differently in engineering

JR Morelock, HM Matusovich - 2018 ASEE Annual Conference & …, 2018 - peer.asee.org
In the past decade, games have developed an increasingly strong theoretical and empirical
basis for effectiveness as pedagogical tools, and interest in the use of games has increased …

Game Research Trends at the Annual ASEE Conference: A 15-year Content Analysis

L Nadolny, MI Alam, MG Brown… - 2021 ASEE Virtual Annual …, 2021 - peer.asee.org
The purpose of this study is to examine the game-related publications from the annual
American Society of Engineering Education (ASEE) conference using content analysis …

[PDF][PDF] Incorporating Games into Circuits Instruction with Kahoot!

R Woodley, A Kaur, T Swift, R Dua… - 2023 ASEE Midwest …, 2024 - peer.asee.org
Gaming as used for eLearning is becoming more popular and is widely used in blended and
flipped classroom teaching modalities. Many platforms exist to assist instructors in …

[引用][C] Game Research Trends at the Annual ASEE Conference: A 15-year Content Analysis

I Alam, MG Brown, MH Lamm - 2021