Toward Understanding Display Size for FPS Esports Aiming

J Spjut, A Madhusudan, B Watson, S Schneider… - arXiv preprint arXiv …, 2023 - arxiv.org
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors
in the 24 to 27 inch size range have become most popular. Particularly popular among many …

Is Less More? Rendering for Esports

B Watson, J Spjut, J Kim, B Lee, M Yoo… - IEEE Computer …, 2024 - ieeexplore.ieee.org
Computer graphics research has long prioritized image quality over frame rate. Yet demand
for an alternative is growing, with many esports players turning off visual effects to improve …

The Esports Frontier: Rendering for Competitive Games

J Spjut, A Madhusudan, B Watson, B Boudaoud… - arXiv preprint arXiv …, 2022 - arxiv.org
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the
interactivity of the application becomes fluid enough for high rates of interaction. Inspired by …

20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications

J Kim, J Spjut, B Boudaoud, B Watson… - SID Symposium Digest …, 2023 - Wiley Online Library
Media technology is continuing its transition from passive streaming to participatory
interactive experiences, including well‐known applications such as web browsing, video …

Змагання та змагальна діяльність в кіберспорті

МС Бортнік - 2022 - reposit.uni-sport.edu.ua
На сучасному етапі розвитку спорту кіберспорт виступає як соціальне явище в
широкому розумінні, оскільки містить спільні рисі, притаманні іншим видам спорту …