Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

Telerehabilitation in response to constrained physical distance: an opportunity to rethink neurorehabilitative routines

A Nuara, M Fabbri-Destro, E Scalona, SE Lenzi… - Journal of …, 2022 - Springer
Ensuring proper dosage of treatment and repetition over time is a major challenge in
neurorehabilitation. However, a requirement of physical distancing to date compromises …

[HTML][HTML] Effectiveness of virtual reality-based exercise therapy in rehabilitation: A scoping review

A Asadzadeh, T Samad-Soltani, Z Salahzadeh… - Informatics in Medicine …, 2021 - Elsevier
Background When it comes to rehabilitation following many injuries and disabilities,
exercise therapy is a long, arduous, and tedious process. Therefore, there is a need to …

A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial

PJ Standen, K Threapleton, A Richardson… - Clinical …, 2017 - journals.sagepub.com
Objective: To assess the feasibility of conducting a randomised controlled trial of a home-
based virtual reality system for rehabilitation of the arm following stroke. Design: Two group …

A feasibility study of an upper limb rehabilitation system using kinect and computer games

I Pastor, HA Hayes… - 2012 annual international …, 2012 - ieeexplore.ieee.org
A new low-cost system for rehabilitation of the impaired upper limb for stroke survivors is
presented. A computer game was developed specifically for this purpose and the user's …

Patients' use of a home-based virtual reality system to provide rehabilitation of the upper limb following stroke

PJ Standen, K Threapleton, L Connell… - Physical …, 2015 - academic.oup.com
Background A low-cost virtual reality system that translates movements of the hand, fingers,
and thumb into game play was designed to provide a flexible and motivating approach to …

The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation

N Barrett, I Swain, C Gatzidis… - … of Rehabilitation and …, 2016 - journals.sagepub.com
Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have
been shown to be useful in providing environments in which patients can practise repetitive …

Usability of videogame-based dexterity training in the early rehabilitation phase of stroke patients: a pilot study

T Vanbellingen, SJ Filius, T Nyffeler… - Frontiers in …, 2017 - frontiersin.org
Background Approximately 70–80% of stroke survivors have limited activities of daily living,
mainly due to dexterous problems. Videogame-based training (VBT) along with virtual reality …

Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

E Tsekleves, IT Paraskevopoulos… - Disability and …, 2016 - Taylor & Francis
Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers
customised, non-immersive, virtual reality-based, upper-limb stroke rehabilitation and …

Efficacy assessment of virtual reality therapy for neuromotor rehabilitation in home environment: a systematic review

Vibhuti, N Kumar, C Kataria - Disability and Rehabilitation …, 2023 - Taylor & Francis
Purpose Neuromotor impairments can affect any part of the body. It leads to many disorders,
injuries, or disabilities, conventional rehabilitation is a long, rigorous, and tedious process …