The role of the teacher in game-based learning: A review and outlook

G Molin - Serious Games and Edutainment Applications: Volume …, 2017 - Springer
This chapter looks at the role of the teacher in game-based learning to contribute to current
understanding of the agentive role of the teacher in game-based learning. There is a current …

Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review

I Malegiannaki, Τ Daradoumis - Computers & education, 2017 - Elsevier
Integrating game-based approaches with learning constitutes a prevailing trend in education
and training, applied in several domains, one of which is cultural heritage. The present …

[图书][B] Understanding video games: The essential introduction

S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …

Framing the adoption of serious games in formal education

S Arnab, R Berta, J Earp… - … Journal of e …, 2012 - academic-publishing.org
Nowadays formal education systems are under increasing pressure to respond and adapt to
rapid technological innovation and associated changes in the way we work and live. As well …

Game-based teaching: Practices, roles, and pedagogies

T Hanghøj - New pedagogical approaches in game enhanced …, 2013 - igi-global.com
This chapter outlines theoretical and empirical perspectives on how Game-Based Teaching
can be integrated within the context of formal schooling. Initially, this is done by describing …

[PDF][PDF] Game-based learning: current practices and perceptions of secondary school physics teachers in malaysia

JY Low, B Balakrishnan… - The international journal of …, 2023 - researchgate.net
A plethora of studies showed the effectiveness of game-based learning (GBL) in enhancing
students' learning and motivation. There has been increasing academic interest in GBL …

A comparative evaluation of game-based learning: Digital or non-digital games?

N Naik - European Conference on Games Based Learning, 2014 - search.proquest.com
Game-based learning is a well-established approach to learning in academia.
Contemporary research is mostly based on digital games; physical or non-digital games …

Zombies and ethical theories: Exploring transformational play as a framework for teaching with videogames

F de Sousa, I Rasmussen, P Pierroux - Learning, culture and social …, 2018 - Elsevier
Videogames are included among the wide array of digital resources available to teachers to
foster student engagement and teach domain-specific content. In this study, we analyze how …

Integration of digital games in learning and e-learning environments: Connecting experiences and context

B Gros - Digital games and mathematics learning: Potential …, 2015 - Springer
Researchers and educational practitioners are increasingly turning their attention towards
the effects of the use of digital games for learning. Many games satisfy the basic …

Supporting teachers in the process of adoption of game based learning pedagogy

V Emin-Martinez, M Ney - … 2013-European conference on games based …, 2013 - hal.science
In an attempt to address the difficulty to integrate Game-Based Learning (GBL) in the
teaching practices, this paper proposes a model for the process of teachers' adoption of …