A survey of assistive technologies and applications for blind users on mobile platforms: a review and foundation for research

Á Csapó, G Wersényi, H Nagy, T Stockman - Journal on Multimodal User …, 2015 - Springer
This paper summarizes recent developments in audio and tactile feedback based assistive
technologies targeting the blind community. Current technology allows applications to be …

[HTML][HTML] A comparison of the effects of haptic and visual feedback on presence in virtual reality

JK Gibbs, M Gillies, X Pan - International Journal of Human-Computer …, 2022 - Elsevier
In the current consumer market, Virtual reality experiences are predominantly generated
through visual and auditory feedback. Haptics are not yet well established, but are …

[图书][B] Cognitive infocommunications (coginfocom)

P Baranyi, A Csapo, G Sallai - 2015 - books.google.com
This book describes the theoretical foundations of cognitive infocommunications
(CogInfoCom), and provides a survey on state-of-the-art solutions and applications within …

[PDF][PDF] Definition and synergies of cognitive infocommunications

P Baranyi, Á Csapó - Acta Polytechnica Hungarica, 2012 - epa.hu
In this paper, we provide the finalized definition of Cognitive Infocommunications
(CogInfoCom). Following the definition, we briefly describe the scope and goals of …

The role of presence in the experience of electronic games

R Tamborini, P Skalski - Playing video games, 2012 - api.taylorfrancis.com
In the 1982 movie Tron, a computer-game designer named Kevin Flynn (Jeff Bridges) is
literally zapped into the electronic game world he created. In this environment, he gets to …

Pseudo-haptics: Leveraging cross-modal perception in virtual environments

K Collins, B Kapralos - The Senses and Society, 2019 - Taylor & Francis
This paper is an introduction to pseudo-haptics; that is, the use of touch-based illusions
created by cross-modal perceptual interactions. Many studies have shown that it is possible …

[图书][B] Playing video games: Motives, responses, and consequences

P Vorderer, J Bryant - 2012 - api.taylorfrancis.com
From security training simulations to war games to role-playing games, to sports games to
gambling, playing video games has become a social phenomena, and the increasing …

[图书][B] Handbook of digital human modeling: research for applied ergonomics and human factors engineering

VG Duffy - 2016 - taylorfrancis.com
The rapid introduction of sophisticated computers, services, telecommunications systems,
and manufacturing systems has caused a major shift in the way people use and work with …

Artistic creation in virtual reality for art therapy: A qualitative study with expert art therapists

I Hacmun, D Regev, R Salomon - The Arts in Psychotherapy, 2021 - Elsevier
Recent advances in technology have enabled the creation of immersive digital
environments commonly known as Virtual Reality (VR). The current study explored the …

Cognitive infocommunications: coginfocom

P Baranyi, A Csapo - 2010 11th International Symposium on …, 2010 - ieeexplore.ieee.org
In recent years, considerable amount of research has been dedicated to the integration of
artificial cognitive functionalities into informatics. With the immense growth in volume of …