[HTML][HTML] The effect of using Kahoot! for learning–A literature review

AI Wang, R Tahir - Computers & Education, 2020 - Elsevier
Kahoot! is a game-based learning platform used to review students' knowledge, for formative
assessment or as a break from traditional classroom activities. It is among the most popular …

A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration

Q Zhang, Z Yu - Education and Information Technologies, 2021 - Springer
Initially developed in 2012, Kahoot! is a game-based student response system aiming to
transform the class into a game show. However, some people have doubts about …

[HTML][HTML] Teachers' experiences of using game-based learning methods in project management higher education

E Jääskä, K Aaltonen - Project Leadership and Society, 2022 - Elsevier
The benefits and challenges of using game-based learning (GBL) methods in project
management higher education have not been widely investigated. This study employs …

Students' perception of Kahoot!'s influence on teaching and learning

SA Licorish, HE Owen, B Daniel, JL George - Research and Practice in …, 2018 - Springer
Technology is being increasingly integrated into teaching environments in view of
enhancing students' engagement and motivation. In particular, game-based student …

The effect of Kahoot, Quizizz and Google Forms on the student's perception in the classrooms response system

Y Chaiyo, R Nokham - … conference on digital arts, media and …, 2017 - ieeexplore.ieee.org
Kahoot, Quizizz, and Google Forms are learning technology opens for new ways of teaching
in the classroom. The teachers' laptops connected to a video projector, access to wireless …

[PDF][PDF] Kahoot! It: Gamification in higher education

DTA Lin, M Ganapathy, M Kaur - Pertanika Journal of …, 2018 - pertanika.upm.edu.my
Play is a social-centred process, able to boost motivation and promote learning across all
levels and ages. With the growing push for creativity in the classroom as well as the …

[PDF][PDF] Kahoot: A promising tool for formative assessment in medical education.

MAA Ismail, JAM Mohammad - Education in medicine journal, 2017 - researchgate.net
Introduction: The main purpose of formative assessment is to improve students' learning and
it should be seen as a part of the learning process. Game-based learning has become more …

Efektivitas penggunaan aplikasi kahoot sebagai alat evaluasi pada mahasiswa

F Daryanes, D Ririen - Journal of Natural Science and …, 2020 - ejournal.uin-suska.ac.id
Penelitian ini bertujuan untuk mengetahui efektivitasi aplikasi kahoot sebagai alat evaluasi
pada mahasiswa ditinjau dari motivasi dan atensi mahasiswa. Jenis penelitian ini adalah …

Gamification and deep learning approaches in higher education

L Aguiar-Castillo, A Clavijo-Rodriguez… - Journal of Hospitality …, 2021 - Elsevier
Gamification is a tool that has been used to promote commitment and motivation to students.
This fact, coupled with the intensive use made by students of their smart phones, has led to …

" I was afraid, but now I enjoy being a streamer!" Understanding the Challenges and Prospects of Using Live Streaming for Online Education

X Chen, S Chen, X Wang, Y Huang - Proceedings of the ACM on Human …, 2021 - dl.acm.org
The outbreak of COVID-19 has led to a sharp transition from offline to online education in
many countries and areas. This transition heightens the intensity of existing challenges of …