Brain–computer interface games based on consumer-grade EEG Devices: A systematic literature review

GAM Vasiljevic, LC De Miranda - International Journal of Human …, 2020 - Taylor & Francis
ABSTRACT Brain–Computer Interfaces (BCIs) are specialized systems that allow users to
control computer applications using their brain waves. With the advent of consumer-grade …

Certified Benefit Corporations as a new way to make sustainable business: The Italian example

P Gazzola, D Grechi, P Ossola… - Corporate Social …, 2019 - Wiley Online Library
A Benefit Corporation is one possible alternative to traditional business models and a new
way of managing business and sustainability. Emphasis on B‐Corporations in Italy dates …

An empirical study of players' emotions in VR racing games based on a dataset of physiological data

M Granato, D Gadia, D Maggiorini… - Multimedia tools and …, 2020 - Springer
A video game is an interactive software able to arouse intense emotions in players.
Consequentially, different theories have been proposed to understand which game aspects …

[PDF][PDF] Mathability and creative problem solving in the MaTech math competition

A Kovari, M Rajcsanyi-Molnar - Acta Polytechnica Hungarica, 2020 - researchgate.net
The Klebelsberg Center and the University of Dunaújváros, as a professional partner,
organized the national MaTech math competition for the second time in 2019. The main goal …

Emotion recognition with EEG-based brain-computer interfaces: a systematic literature review

K Erat, EB Şahin, F Doğan, N Merdanoğlu… - Multimedia Tools and …, 2024 - Springer
Abstract Electroencephalography (EEG)-based Brain-Computer Interface (BCI) systems for
emotion recognition have the potential to assist the enrichment of human–computer …

Application strategies of brain-computer interface in education from the perspective of innovation diffusion theory

Y Jiang, Q Huang, Y Li - Brain-Apparatus Communication: A …, 2024 - Taylor & Francis
Diffusion Innovation theory aims to elaborate the law of diffusion and development of
innovation things in social systems and is widely used in the study of diffusion phenomena …

Gamification and coding to engage primary school students in learning mathematics: A case study

R Folgieri, ME Vanutelli, PDV Galbiati… - Proceedings of the 11th …, 2019 - air.unimi.it
This paper describes a pilot educational project made in a Primary School in Italy (Scuola
Primaria Alessandro Manzoni at Mulazzano, Milan) implemented in 2016 and 2017. The …

Acceptability study of A3-K3 robotic architecture for a neurorobotics painting

S Tramonte, R Sorbello, C Guger… - Frontiers in …, 2019 - frontiersin.org
In this paper, authors present a novel architecture for controlling an industrial robot via Brain
Computer Interface. The robot used is a Series 2000 KR 210-2. The robotic arm was fitted …

Users' Opinions When Drawing with an Eye Tracker

A Mallas, M Xenos, M Margosi - International Conference on Human …, 2023 - Springer
Eye tracking is interwoven with the research in the field of Human-Computer Interaction as a
tool that examines the user's visual attention in their interactions with computing devices and …

[PDF][PDF] Albergo diffuso” model for the analysis of customer satisfaction

P Gazzola, D Grechi, E Pavione… - European scientific journal, 2019 - academia.edu
This paper focuses on assessing the level of satisfaction of customers that had spent some
part of their holidays in an eco-way style. This is an innovative form of hospitality that is …