DC Villagran-Vizcarra, D Luviano-Cruz… - Applied Sciences, 2023 - mdpi.com
This study aims to develop systematic research about augmented reality (AR) problems, challenges, and benefits in the current applications of five fields of interest. Articles were …
The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage smartphone technology has increased along with the ubiquity of smartphone adoption …
M Suleman, TR Soomro, TM Ghazal… - … Conference on Artificial …, 2021 - Springer
Mobile apps make our life much easier and simple in other aspects number of potentially harmful applications are making Smartphone users un-secure. Smartphone apps are often …
Children are among the social groups most affected by the COVID-19 pandemic because they have found themselves forced to stay at home, far from their schoolmates, their friends …
AS Putra, HLHS Warnars, BS Abbas… - 2018 Indonesian …, 2018 - ieeexplore.ieee.org
The technology that has developed at this time has been very advanced and very sophisticated, one industry that is growing with the times is the games industry, increasingly …
VM Diaz, MM Díaz, ER Urbano - Revista De Ciencias Sociales, 2020 - dialnet.unirioja.es
Las metodologías de aula se están reformulando gracias al avance de las tecnologías emergentes en el ámbito educativo. Los videojuegos, así como la Realidad Aumentada se …
The concept of Virtual Reality (VR) dates back to around 1930, where different technologies and concepts arise. For instance, in 1929 Edward Link created the Link Trainer (further …
AI Wang - Entertainment Computing, 2021 - Elsevier
Pokémon Go is one of the most successful mobile games of all time and has motivated its users to become physically active, socialize, and spend more time outdoors. There have …
The primary aim of the study is to develop an augmented reality (AR) acceptance scale within the framework of the unified theory of acceptance and use of technology (UTAUT) …