Synthesizing diverse human motions in 3d indoor scenes

K Zhao, Y Zhang, S Wang… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present a novel method for populating 3D indoor scenes with virtual humans that can
navigate in the environment and interact with objects in a realistic manner. Existing …

DReCon: data-driven responsive control of physics-based characters

K Bergamin, S Clavet, D Holden… - ACM Transactions On …, 2019 - dl.acm.org
Interactive control of self-balancing, physically simulated humanoids is a long standing
problem in the field of real-time character animation. While physical simulation guarantees …

Physics-based human motion estimation and synthesis from videos

K Xie, T Wang, U Iqbal, Y Guo… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human motion synthesis is an important problem for applications in graphics and gaming,
and even in simulation environments for robotics. Existing methods require accurate motion …

Supertrack: Motion tracking for physically simulated characters using supervised learning

L Fussell, K Bergamin, D Holden - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
In this paper we show how the task of motion tracking for physically simulated characters
can be solved using supervised learning and optimizing a policy directly via back …

Hierarchical visuomotor control of humanoids

J Merel, A Ahuja, V Pham, S Tunyasuvunakool… - arXiv preprint arXiv …, 2018 - arxiv.org
We aim to build complex humanoid agents that integrate perception, motor control, and
memory. In this work, we partly factor this problem into low-level motor control from …

Learning a family of motor skills from a single motion clip

S Lee, S Lee, Y Lee, J Lee - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
We present a new algorithm that learns a parameterized family of motor skills from a single
motion clip. The motor skills are represented by a deep policy network, which produces a …

Learning to schedule control fragments for physics-based characters using deep q-learning

L Liu, J Hodgins - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
Given a robust control system, physical simulation offers the potential for interactive human
characters that move in realistic and responsive ways. In this article, we describe how to …

Neural mocon: Neural motion control for physically plausible human motion capture

B Huang, L Pan, Y Yang, J Ju… - Proceedings of the IEEE …, 2022 - openaccess.thecvf.com
Due to the visual ambiguity, purely kinematic formulations on monocular human motion
capture are often physically incorrect, biomechanically implausible, and can not reconstruct …

Discovering diverse athletic jumping strategies

Z Yin, Z Yang, M Van De Panne, KK Yin - ACM Transactions on Graphics …, 2021 - dl.acm.org
We present a framework that enables the discovery of diverse and natural-looking motion
strategies for athletic skills such as the high jump. The strategies are realized as control …

Guided learning of control graphs for physics-based characters

L Liu, MVD Panne, KK Yin - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
The difficulty of developing control strategies has been a primary bottleneck in the adoption
of physics-based simulations of human motion. We present a method for learning robust …