K Bergamin, S Clavet, D Holden… - ACM Transactions On …, 2019 - dl.acm.org
Interactive control of self-balancing, physically simulated humanoids is a long standing problem in the field of real-time character animation. While physical simulation guarantees …
Human motion synthesis is an important problem for applications in graphics and gaming, and even in simulation environments for robotics. Existing methods require accurate motion …
L Fussell, K Bergamin, D Holden - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
In this paper we show how the task of motion tracking for physically simulated characters can be solved using supervised learning and optimizing a policy directly via back …
We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from …
S Lee, S Lee, Y Lee, J Lee - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
We present a new algorithm that learns a parameterized family of motor skills from a single motion clip. The motor skills are represented by a deep policy network, which produces a …
L Liu, J Hodgins - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
Given a robust control system, physical simulation offers the potential for interactive human characters that move in realistic and responsive ways. In this article, we describe how to …
B Huang, L Pan, Y Yang, J Ju… - Proceedings of the IEEE …, 2022 - openaccess.thecvf.com
Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct …
We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump. The strategies are realized as control …
L Liu, MVD Panne, KK Yin - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
The difficulty of developing control strategies has been a primary bottleneck in the adoption of physics-based simulations of human motion. We present a method for learning robust …