This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it …
Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily …
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent theorising about digital game experience, the social richness of playing is often …
Digital games frequently give rise to engaging and meaningful social interactions, both over the internet and in the real and tangible world of the gamer. This is the focus of the present …
The great moments of your life won't necessarily be the things you do–they'll also be the things that happen to you. I'm not saying you can't take action to affect the outcome of your …
Subjective assessment of quality of experience (QoE) is key to understanding user preferences with respect to multimedia fruition. As such, it is a necessary step to multimedia …
The introduction of the information and communication technologies in the home has transformed free-time leisure activities. Adopting a constructivist and interpretive …
One of the main challenges in creating narrative-driven Augmented Reality (AR) content for Head Mounted Displays (HMDs) is to make them equally accessible and enjoyable in …
During the last decade, we have witnessed an increased interest in social play in digital games. With this comes an urge to understand better how to design and evaluate for this …