[PDF][PDF] A review of mobile location-based games for learning across physical and virtual spaces.

NM Avouris, N Yiannoutsou - J. Univers. Comput. Sci., 2012 - researchgate.net
In this paper we review mobile location-based games for learning. These games are played
in physical space, but at the same time, they are supported by actions and events in an …

Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations

GJ Hwang, PH Wu, CC Chen, NT Tu - Interactive Learning …, 2016 - Taylor & Francis
Augmented reality (AR) has been recognized as a potential technology to help students link
what they are observing in the real world to their prior knowledge. One of the most …

Supporting teacher orchestration in ubiquitous learning environments: A study in primary education

JA Munoz-Cristobal, IM Jorrin-Abellan… - IEEE Transactions …, 2014 - ieeexplore.ieee.org
During the last decades, educational contexts have transformed into complex technological
and social ecologies, with mobile devices expanding the scope of education beyond the …

A survey on tools for end user authoring of mobile applications for cultural heritage

C Fidas, C Sintoris, N Yiannoutsou… - 2015 6th International …, 2015 - ieeexplore.ieee.org
Effective and efficient approaches are required in order to develop and maintain cultural
heritage applications and services that meet user requirements and expectations. This is …

From smart objects to smart experiences: An end-user development approach

C Ardito, P Buono, G Desolda, M Matera - International Journal of Human …, 2018 - Elsevier
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …

To catch them all—the (un) intended consequences of Pokémon GO on mobility, consumption, and wellbeing

FJ Zach, IP Tussyadiah - … Technologies in Tourism 2017: Proceedings of …, 2017 - Springer
In order to better understand the effectiveness of location-based mobile games in shaping
user behaviour, this study investigates the behavioural impacts of playing Pokémon GO on …

“Let them talk!” exploring guided group interaction in digital storytelling experiences

A Katifori, S Perry, M Vayanou, A Antoniou… - Journal on Computing …, 2020 - dl.acm.org
Visits to cultural heritage sites are generally social in nature, yet resources to support these
sociable experiences are often individualized, catering to the solitary visitor. Digital …

Lazos de luz azul: museos y tecnologías 1, 2 y 3.0

E Asenjo, M Asensio - 2012 - torrossa.com
El título de este libro es deudor de mis lecturas preadolescentes de ciencia ficción, desde el
'Más que Humano'de Sturgeon, pasando por Brown con 'El Ser Mente'(verdadero alarde de …

Design principles for content creation in location-based games

P Fränti, N Fazal - ACM Transactions on Multimedia Computing …, 2023 - dl.acm.org
Location-based games have been around since 2000 across various fields, including
education, health, and entertainment. The main challenge facing such games is content …

O-Mopsi: Mobile orienteering game for sightseeing, exercising, and education

P Fränti, R Mariescu-Istodor, L Sengupta - ACM Transactions on …, 2017 - dl.acm.org
Location-based games have been around already since 2000 but only recently when
PokemonGo came to markets it became clear that they can reach wide popularity. In this …