A systematic review and meta-analysis of interventions for sexual health promotion involving serious digital games

A DeSmet, R Shegog, D Van Ryckeghem… - Games for health …, 2015 - liebertpub.com
Objective: Serious games may be effective in promoting sexual health behavior. Their
confidential nature may encourage users to discuss sensitive sexuality topics. Furthermore …

19 serious games: what are they? What do they do? Why should we play them?

FC Blumberg, DE Almonte, JS Anthony… - The Oxford handbook …, 2013 - books.google.com
Serious games are designed to entertain and educate players, and to promote behavioral
change. This chapter reviews characterizations of serious games and the theoretical …

Presence in virtual golf simulators: The effects of presence on perceived enjoyment, perceived value, and behavioral intention

HG Lee, S Chung, WH Lee - New media & society, 2013 - journals.sagepub.com
This study examines the effects of presence when respondents played a golf game using
virtual golf simulators. The respondents were able to use real golf clubs and accurate swing …

[HTML][HTML] Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? A meta-analysis

A DeSmet, D Thompson, T Baranowski… - Journal of medical …, 2016 - jmir.org
Background: Serious digital games can be effective at changing healthy lifestyles, but large
differences in their effectiveness exist. The extent of user involvement in game design may …

Operation ARIES!: A serious game for teaching scientific inquiry

K Millis, C Forsyth, H Butler, P Wallace… - Serious games and …, 2011 - Springer
Operation ARIES! is a serious game that teaches critical thinking about scientific inquiry. The
player must help to identify aliens on Earth who are intentionally publishing bad research …

MuseUs: Case study of a pervasive cultural heritage serious game

T Coenen, L Mostmans, K Naessens - Journal on Computing and …, 2013 - dl.acm.org
This article describes a case study on MuseUs, a pervasive serious game for use in
museums, running as a smartphone app. During the museum visit, players are invited to …

Virtual Reality design-build-test games with physics simulation: opportunities for researching design cognition

MA Neroni, A Oti, N Crilly - International Journal of Design …, 2021 - Taylor & Francis
Increasing the range of methods available for researching design cognition provides new
opportunities for studying the phenomena of interest. Here we propose an approach for …

Narrative and aesthetics as antecedents of perceived learning in serious games

A Alexiou, MC Schippers, I Oshri… - … Technology & People, 2022 - emerald.com
Purpose This study uses a critically acclaimed digital game as an instructional tool to
explore the role of emotional design elements on psychological flow and perceived learning …

What makes good games go viral? The role of technology use, efficacy, emotion and enjoyment in players' decision to share a prosocial digital game

EL Cohen - Computers in Human Behavior, 2014 - Elsevier
Serious digital games may be an effective tool for prosocial message dissemination
because they offer technology and experiences that encourage players to share them with …

An implementation framework for transformative gamification services

A Tanouri, AM Kennedy, E Veer - Behaviour & Information …, 2023 - Taylor & Francis
Gamification services are hailed as effective tools for influencing users' behaviours,
increasing engagement, motivation, and enhancing learning. In the field of behaviour …