Embodied Interaction Design for Active Play with Young Children: A Scoping Review

N EM Vickery, Y Wang, D Tarlinton, A Blackler… - Proceedings of the 33rd …, 2021 - dl.acm.org
Our research aims to explore the potential that Tangible, Embodied and Embedded
Interactive technologies (TEIs) have as a means of engaging young children in physically …

Analysis of effects and usage indicators for a ICT-based fall prevention system in community dwelling older adults

DD Vaziri, K Aal, YJ Gschwind, K Delbaere… - International Journal of …, 2017 - Elsevier
Falls are a serious problem in aging societies. A sedentary life style and low levels of
physical activity are major factors aggravating older adults' fall risk. Information and …

World of workout: a contextual mobile rpg to encourage long term fitness

J Bartley, J Forsyth, P Pendse, D Xin, G Brown… - … on the Use of GIS in …, 2013 - dl.acm.org
In today's digital world many individuals spend their day in front of a computer or mobile
phone for entertainment. Individuals enjoy a more sedentary lifestyle from advances in …

Meeting Afoot–a step towards transforming work practice by design of technical support

H Tobiasson, F Nilbrink, J Gulliksen… - The Design Research …, 2020 - diva-portal.org
Over the recent decades, a gradual shift towards less physically active and more sedentary
work tasks and environments has taken place in many professions. Low levels of physical …

Developing Bleeding-edge microservice solutions for complex problems: Non-intrusive technology in Walking Meetings

V Meenakshi Sundaram - 2017 - diva-portal.org
The last decade has seen an emergence of various types of cloud services and
development frameworks offered by leading companies in the software industry. While each …